Implemented CWKPQ
Made CWKPQ fully-functional, using the Expedition system (won't work with the lobby system).
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@@ -61,7 +61,6 @@ public class SpawnPoint {
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if (denySpawn || mobTime < 0 || spawnedMonsters.get() > 0) {
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return false;
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}
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return nextPossibleSpawn <= System.currentTimeMillis();
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}
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@@ -100,6 +99,10 @@ public class SpawnPoint {
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}
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return mob;
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}
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public int getMonsterId() {
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return monster;
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}
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public Point getPosition() {
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return pos;
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