Implemented CWKPQ
Made CWKPQ fully-functional, using the Expedition system (won't work with the lobby system).
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@@ -9,9 +9,11 @@ function enter(pi) {
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} else {
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eim.setIntProperty("glpq3_p", eim.getIntProperty("glpq3_p") + 1);
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if(eim.getIntProperty("glpq3_p") == 5) {
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if(eim.getIntProperty("glpq3") == 5 && eim.getIntProperty("glpq3_p") == 5) {
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pi.mapMessage(6, "The Antellion grants you access to the next portal! Proceed!");
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eim.showClearEffect(610030300, "3pt", 2);
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eim.giveEventPlayersStageReward(3);
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} else {
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pi.mapMessage(6, "An adventurer has passed through! " + (5 - eim.getIntProperty("glpq3_p")) + " to go.");
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}
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@@ -1,7 +1,7 @@
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function enter(pi) {
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var eim = pi.getEventInstance();
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if (eim != null) {
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if (eim.getIntProperty("glpq3") != 5 || eim.getIntProperty("glpq3_p") != 5) {
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if (eim.getIntProperty("glpq3") < 5 || eim.getIntProperty("glpq3_p") < 5) {
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pi.playerMessage(5, "The portal is not opened yet.");
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return false;
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} else {
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@@ -5,12 +5,7 @@ function enter(pi) {
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pi.playerMessage(5, "The portal is not opened yet.");
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return false;
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} else {
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pi.removeAll(4001256);
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pi.removeAll(4001257);
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pi.removeAll(4001258);
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pi.removeAll(4001259);
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pi.removeAll(4001260);
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pi.warp(610030600, 0);
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pi.warp(610030600, 0);
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return true;
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}
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}
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@@ -3,11 +3,15 @@ function enter(pi) {
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if (react.getState() < 1) {
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react.forceHitReactor(1);
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pi.getEventInstance().setIntProperty("glpq1", 1);
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var eim = pi.getEventInstance();
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eim.setIntProperty("glpq1", 1);
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pi.getEventInstance().dropMessage(5, "A strange force starts being emitted from the portal apparatus, showing a hidden path once blocked now open.");
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pi.warp(610030100, 0);
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pi.getEventInstance().showClearEffect();
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eim.giveEventPlayersStageReward(1);
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return true;
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}
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