Implemented CWKPQ

Made CWKPQ fully-functional, using the Expedition system (won't work
with the lobby system).
This commit is contained in:
ronancpl
2017-06-30 01:26:47 -03:00
parent a7beff1bb4
commit ca3838050d
126 changed files with 50072 additions and 49743 deletions

View File

@@ -7,10 +7,10 @@ function start() {
cm.sendOk("As every Thief knows, the best attack is the one you never see coming. So, to best illustrate this, you'll be in a chamber with platforms and ledges that you can only get to with Haste, as well as All-Seeing Eyes that your dagger or claw must close--permanently. After all the All-Seeing Eyes have been eliminated, get ti the Thief Statue and lay claim to the Primal Claw! Good luck!");
break;
case 610030000:
cm.sendOk("Once known as the 'Prince of Shadows', Grandmaster Ryo possessed supreme speed and power with short-ranged daggers and longer chain-like Claw. A part-time memeber of the Bosshunters, he was reowned for unparalleled ability to blend into the very nigth itself. His legend grew during a battle with Crimson Balrog, where he moved so swiftly that Balrog's attacks only caught air. Ryo also performed occasional 'retrievals' for those less fortunate than himself.");
cm.sendOk("Once known as the 'Prince of Shadows', Grandmaster Ryo possessed supreme speed and power with short-ranged daggers and longer chain-like Claw. A part-time member of the Bosshunters, he was reowned for unparalleled ability to blend into the very nigth itself. His legend grew during a battle with Crimson Balrog, where he moved so swiftly that Balrog's attacks only caught air. Ryo also performed occasional 'retrievals' for those less fortunate than himself.");
break;
case 610030530:
if (cm.isAllReactorState(6108004, 1) && !cm.haveItem(4001256, 1)) {
if (cm.isAllReactorState(6108004, 1)) {
var eim = cm.getEventInstance();
var stgStatus = eim.getIntProperty("glpq5_room");
var jobNiche = cm.getPlayer().getJob().getJobNiche();
@@ -25,6 +25,8 @@ function start() {
} else {
cm.sendOk("Make room on your ETC inventory first.");
}
} else {
cm.sendOk("The weapon inside this room has already been retrieved.");
}
} else {
cm.sendOk("Go now, destroy all of the watchful eyes with your mobility skills, fellow Thief. Report back to me when you are done.");