Implemented CWKPQ

Made CWKPQ fully-functional, using the Expedition system (won't work
with the lobby system).
This commit is contained in:
ronancpl
2017-06-30 01:26:47 -03:00
parent a7beff1bb4
commit ca3838050d
126 changed files with 50072 additions and 49743 deletions

View File

@@ -1,26 +1,66 @@
var minPlayers = 1;
var mapz = Array(100, 200, 300, 400, 500, 510, 520, 521, 522, 530, 540, 550, 600, 700, 800);
var a = Array("a", "b", "c", "d", "e", "f", "g", "h", "i");
/*
a1,3,6
b1-7
c1,3,6
d1-7
e1-7
f1,3,6
g1-7
h1,3,6
i1-7
/**
* @author: Ronan
* @event: Crimsonwood Keep PQ
*/
var pos_x = Array(944,401,28,-332,-855);
var pos_y = Array(-204,-384,-504,-384,-204);
var pos_y2 = Array(-144, -444, -744, -1044, -1344, -1644);
var isPq = true;
var minPlayers = 6, maxPlayers = 30;
var minLevel = 100, maxLevel = 255;
var entryMap = 610030100;
var exitMap = 610030020;
var recruitMap = 610030020;
var clearMap = 610030020;
var minMapId = 610030100;
var maxMapId = 610030800;
var eventTime = 2; // 2 minutes for first stg
var lobbyRange = [0, 0];
function init() {
em.setProperty("state", "0");
em.setProperty("leader", "true");
setEventRequirements();
}
function setLobbyRange() {
return lobbyRange;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
else reqStr += minPlayers;
reqStr += "\r\n Level range: ";
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001256, 4001257, 4001258, 4001259, 4001260];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages, mesoStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [];
itemQty = [];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = [2500, 8000, 18000, 25000, 30000, 40000]; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
mesoStages = [500, 1000, 2000, 5000, 8000, 20000]; //bonus meso given on CLEAR stage signal
eim.setEventClearStageMeso(mesoStages);
}
function afterSetup(eim) {}
@@ -84,8 +124,6 @@ function generateMapReactors(map) {
function setup(channel) {
var eim = em.newInstance("CWKPQ" + channel);
eim.setProperty("state", "1");
eim.setProperty("leader", "true");
eim.setProperty("current_instance", "0");
eim.setProperty("glpq1", "0");
eim.setProperty("glpq2", "0");
@@ -95,45 +133,65 @@ function setup(channel) {
eim.setProperty("glpq5", "0");
eim.setProperty("glpq5_room", "0");
eim.setProperty("glpq6", "0");
eim.setProperty("glpq_f0", "0");
eim.setProperty("glpq_f1", "0");
eim.setProperty("glpq_f2", "0");
eim.setProperty("glpq_f3", "0");
eim.setProperty("glpq_f4", "0");
eim.setProperty("glpq_f5", "0");
eim.setProperty("glpq_f6", "0");
eim.setProperty("glpq_f7", "0");
eim.setProperty("glpq_s", "0");
for (var i = 0; i < mapz.length; i++) {
var map = eim.getInstanceMap(610030000 + mapz[i]);
if (map != null) {
map.resetFully();
if (map.getId() == 610030400) {
generateMapReactors(map);
//add environments
for (var x = 0; x < a.length; x++) {
for (var y = 1; y <= 7; y++) {
if (x == 1 || x == 3 || x == 4 || x == 6 || x == 8) {
if (y != 2 && y != 4 && y != 5 && y != 7) {
map.moveEnvironment(a[x] + "" + y, 1);
}
} else {
map.moveEnvironment(a[x] + "" + y, 1);
}
}
var level = 1;
eim.getInstanceMap(610030100).resetPQ(level);
eim.getInstanceMap(610030200).resetPQ(level);
eim.getInstanceMap(610030300).resetPQ(level);
eim.getInstanceMap(610030400).resetPQ(level);
eim.getInstanceMap(610030500).resetPQ(level);
eim.getInstanceMap(610030510).resetPQ(level);
eim.getInstanceMap(610030520).resetPQ(level);
eim.getInstanceMap(610030521).resetPQ(level);
eim.getInstanceMap(610030522).resetPQ(level);
eim.getInstanceMap(610030530).resetPQ(level);
eim.getInstanceMap(610030540).resetPQ(level);
eim.getInstanceMap(610030550).resetPQ(level);
eim.getInstanceMap(610030600).resetPQ(level);
eim.getInstanceMap(610030700).resetPQ(level);
eim.getInstanceMap(610030800).resetPQ(level);
generateMapReactors(eim.getInstanceMap(610030400));
eim.getInstanceMap(610030550).shuffleReactors();
//add environments
var a = Array("a", "b", "c", "d", "e", "f", "g", "h", "i");
var map = eim.getInstanceMap(610030400);
for (var x = 0; x < a.length; x++) {
for (var y = 1; y <= 7; y++) {
if (x == 1 || x == 3 || x == 4 || x == 6 || x == 8) {
if (y != 2 && y != 4 && y != 5 && y != 7) {
map.moveEnvironment(a[x] + "" + y, 1);
}
} else if (map.getId() == 610030510) { //warrior room, crimson guardians
for (var z = 0; z < pos_y2.length; z++) {
var mob = em.getMonster(9400582);
eim.registerMonster(mob);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(0, pos_y2[z]));
}
//skipping mage room, ehh
} else if (map.getId() == 610030540) { //bowman room, spawn master guardians
for (var z = 0; z < pos_x.length; z++) {
var mob = em.getMonster(9400594);
eim.registerMonster(mob);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(pos_x[z], pos_y[z]));
}
} else if (map.getId() == 610030550) {
map.shuffleReactors(); //pirate room
} else {
map.moveEnvironment(a[x] + "" + y, 1);
}
}
}
eim.startEventTimer(120000); //2 MIN for first stg
var pos_x = Array(944,401,28,-332,-855);
var pos_y = Array(-204,-384,-504,-384,-204);
var map = eim.getInstanceMap(610030540);
for (var z = 0; z < pos_x.length; z++) {
var mob = em.getMonster(9400594);
eim.registerMonster(mob);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(pos_x[z], pos_y[z]));
}
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
eim.schedule("spawnGuardians", 60000);
return eim;
}
@@ -157,15 +215,21 @@ function spawnGuardians(eim) {
}
}
function playerRevive(eim, player) {}
function scheduledTimeout(eim) {
end(eim);
}
function changedMap(eim, player, mapid) {
if (mapid < 610030100 || mapid > 610030800) {
playerExit(eim,player);
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.dropMessage(5, "[Expedition] Either the leader has quitted the event or there is no longer the minimum number of members required to continue this event.");
eim.unregisterPlayer(player);
end(eim);
}
else {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
eim.unregisterPlayer(player);
}
} else {
switch(mapid) {
case 610030200:
@@ -208,10 +272,38 @@ function changedMap(eim, player, mapid) {
}
}
function playerDisconnected(eim, player) {
return 0;
function changedLeader(eim, leader) {}
function playerDead(eim, player) {}
function playerRevive(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
eim.dropMessage(5, "[Expedition] Either the leader has quitted the event or there is no longer the minimum number of members required to continue this event.");
end(eim);
}
else {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.dropMessage(5, "[Expedition] Either the leader has quitted the event or there is no longer the minimum number of members required to continue this event.");
eim.unregisterPlayer(player);
end(eim);
}
else {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
eim.unregisterPlayer(player);
}
}
function leftParty (eim, player) {}
function disbandParty (eim) {}
function monsterValue(eim, mobId) {
return 1;
}
@@ -219,30 +311,31 @@ function monsterValue(eim, mobId) {
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
eim.unregisterPlayer(player);
if (eim.disposeIfPlayerBelow(minPlayers, 610030010)) {
em.setProperty("state", "0");
em.setProperty("leader", "true");
}
player.changeMap(exitMap, 0);
}
function end(eim) {
eim.disposeIfPlayerBelow(100, 610030010);
em.setProperty("state", "0");
em.setProperty("leader", "true");
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function leftParty (eim, player) {}
function disbandParty (eim) {}
function playerDead(eim, player) {}
function cancelSchedule() {}
function dispose(eim) {}

View File

@@ -269,9 +269,7 @@ function playerDisconnected(eim, player) {
function leftParty(eim, player) {}
function disbandParty(eim) {
end(eim);
}
function disbandParty(eim) {}
function monsterValue(eim, mobId) {
return 1;