Fixed quest rewarding + Lethal attacks in Dojo
Fixed quests not giving items in some cases, lethal damages rendering dojo uncompletable and added new scripts.
This commit is contained in:
@@ -7,6 +7,17 @@ import constants.skills.Aran;
|
||||
* @author kevintjuh93
|
||||
*/
|
||||
public class GameConstants {
|
||||
private static final int[] mobHpVal = {0, 15, 20, 25, 35, 50, 65, 80, 95, 110, 125, 150, 175, 200, 225, 250, 275, 300, 325, 350,
|
||||
375, 405, 435, 465, 495, 525, 580, 650, 720, 790, 900, 990, 1100, 1200, 1300, 1400, 1500, 1600, 1700, 1800,
|
||||
1900, 2000, 2100, 2200, 2300, 2400, 2520, 2640, 2760, 2880, 3000, 3200, 3400, 3600, 3800, 4000, 4300, 4600, 4900, 5200,
|
||||
5500, 5900, 6300, 6700, 7100, 7500, 8000, 8500, 9000, 9500, 10000, 11000, 12000, 13000, 14000, 15000, 17000, 19000, 21000, 23000,
|
||||
25000, 27000, 29000, 31000, 33000, 35000, 37000, 39000, 41000, 43000, 45000, 47000, 49000, 51000, 53000, 55000, 57000, 59000, 61000, 63000,
|
||||
65000, 67000, 69000, 71000, 73000, 75000, 77000, 79000, 81000, 83000, 85000, 89000, 91000, 93000, 95000, 97000, 99000, 101000, 103000,
|
||||
105000, 107000, 109000, 111000, 113000, 115000, 118000, 120000, 125000, 130000, 135000, 140000, 145000, 150000, 155000, 160000, 165000, 170000, 175000, 180000,
|
||||
185000, 190000, 195000, 200000, 205000, 210000, 215000, 220000, 225000, 230000, 235000, 240000, 250000, 260000, 270000, 280000, 290000, 300000, 310000, 320000,
|
||||
330000, 340000, 350000, 360000, 370000, 380000, 390000, 400000, 410000, 420000, 430000, 440000, 450000, 460000, 470000, 480000, 490000, 500000, 510000, 520000,
|
||||
530000, 550000, 570000, 590000, 610000, 630000, 650000, 670000, 690000, 710000, 730000, 750000, 770000, 790000, 810000, 830000, 850000, 870000, 890000, 910000};
|
||||
|
||||
|
||||
public static int getHiddenSkill(final int skill) {
|
||||
switch (skill) {
|
||||
@@ -96,4 +107,11 @@ public class GameConstants {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static int getMonsterHP(final int level) {
|
||||
if (level < 0 || level >= mobHpVal.length) {
|
||||
return Integer.MAX_VALUE;
|
||||
}
|
||||
return mobHpVal[level];
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user