Reworked equip lvlup + Reactor quest item drop + ToT quests fix
Rebalanced the way equipment exp is gained (about 100~200 same-level range mobs to pass equip level 1 to 2). Fixed reactors dropping quest items to player if they don't have the quest started. Fixed broken Temple of Time quests.
This commit is contained in:
@@ -44,8 +44,8 @@ function scheduleNew() {
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function stopentry() {
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em.setProperty("entry","false");
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Orbis_Boat_Cabin.resetReactors(); //boxes
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Ellinia_Boat_Cabin.resetReactors();
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Orbis_Boat_Cabin.clearMapObjects(); //boxes
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Ellinia_Boat_Cabin.clearMapObjects();
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}
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function takeoff() {
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@@ -10,9 +10,7 @@ var map;
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var timeOnRide = 60; //Seconds
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var onRide;
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function init() {
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}
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function init() {}
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function setup() {
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var eim = em.newInstance("Hak_" + + em.getProperty("player"));
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@@ -53,7 +53,7 @@ function action(mode, type, selection) {
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if (mode == 0) {
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cm.sendNext("#b(As I took my hand off the bulletin board, the mysterious energy that was covering my disappeared as well.)");
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} else {
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cm.getPlayer().saveLocation("DOJO");
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cm.getPlayer().saveLocation("MIRROR");
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cm.warp(925020000, 4);
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}
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cm.dispose();
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@@ -41,7 +41,7 @@ function action(mode, type, selection) {
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if(cm.isQuestStarted(3900) && cm.getPlayer().getQuestInfo(3900) != 5) {
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cm.sendOk("#b(You drink the water from the oasis and feel refreshed.)", 2);
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//TODO: Update quest progress.
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cm.getPlayer().updateQuestInfo(3900, 5);
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cm.getPlayer().updateQuestInfo(3900, "5");
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}
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cm.dispose();
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}
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@@ -1,249 +1,11 @@
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/* @Author SharpAceX / Ronan
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/* @Author SharpAceX
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Name: Steward
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Map(s): Foyer
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Info: Steward / Commands
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Info: Steward
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NPC ID: 9201143.js
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*/
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var status;
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var comm_lv6 = [];
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var desc_lv6 = [];
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var comm_lv5 = [];
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var desc_lv5 = [];
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var comm_lv4 = [];
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var desc_lv4 = [];
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var comm_lv3 = [];
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var desc_lv3 = [];
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var comm_lv2 = [];
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var desc_lv2 = [];
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var comm_lv1 = [];
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var desc_lv1 = [];
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var levels = ["Common", "Donator", "JrGM", "GM", "SuperGM", "Developer", "Admin"];
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var comm_cursor, desc_cursor;
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function addCommand(comm, desc) {
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comm_cursor.add(comm);
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desc_cursor.add(desc);
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}
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function writeSolaxiaCommandsLv6() { //Admin
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comm_cursor = comm_lv6;
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desc_cursor = desc_lv6;
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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}
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function writeSolaxiaCommandsLv5() { //Developer
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comm_cursor = comm_lv5;
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desc_cursor = desc_lv5;
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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}
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function writeSolaxiaCommandsLv4() { //SuperGM
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comm_cursor = comm_lv4;
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desc_cursor = desc_lv4;
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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}
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function writeSolaxiaCommandsLv3() { //GM
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comm_cursor = comm_lv3;
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desc_cursor = desc_lv3;
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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addCommand("", "");
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}
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function writeSolaxiaCommandsLv2() { //JrGM
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comm_cursor = comm_lv2;
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desc_cursor = desc_lv2;
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addCommand("hide", "");
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addCommand("unhide", "");
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addCommand("sp", "");
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addCommand("ap", "");
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addCommand("empowerme", "");
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addCommand("buffmap", "");
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addCommand("buff", "");
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addCommand("bomb", "");
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addCommand("dc", "");
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addCommand("cleardrops", "");
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addCommand("clearslot", "");
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addCommand("warp", "");
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addCommand("warpto", "");
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addCommand("summon", "");
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addCommand("gmshop", "");
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addCommand("heal", "");
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addCommand("item", "");
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addCommand("level", "");
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addCommand("levelpro", "");
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addCommand("setstat", "");
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addCommand("maxstat", "");
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addCommand("maxskill", "");
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addCommand("mesos", "");
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addCommand("search", "");
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addCommand("jail", "");
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addCommand("unjail", "");
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addCommand("unbug", "");
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}
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function writeSolaxiaCommandsLv1() { //Donator
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comm_cursor = comm_lv1;
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desc_cursor = desc_lv1;
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addCommand("buffme", "");
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addCommand("goto", "");
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addCommand("recharge", "");
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addCommand("whereami", "");
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}
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function writeSolaxiaCommandsLv0() { //Common
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comm_cursor = comm_lv0;
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desc_cursor = desc_lv0;
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addCommand("commands", "");
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addCommand("time", "");
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addCommand("staff", "");
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addCommand("uptime", "");
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addCommand("gacha", "");
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addCommand("whatdropsfrom", "");
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addCommand("whodrops", "");
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addCommand("dispose", "");
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addCommand("equiplv", "");
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addCommand("rates", "");
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addCommand("online", "");
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addCommand("gm", "");
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addCommand("bug", "");
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addCommand("joinevent", "");
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addCommand("leaveevent", "");
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addCommand("bosshp", "");
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addCommand("ranks", "");
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}
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function writeSolaxiaCommands() {
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writeSolaxiaCommandsLv0(); //Common
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writeSolaxiaCommandsLv1(); //Donator
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writeSolaxiaCommandsLv2(); //JrGM
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writeSolaxiaCommandsLv3(); //GM
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writeSolaxiaCommandsLv4(); //Developer
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writeSolaxiaCommandsLv5(); //SuperGM
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writeSolaxiaCommandsLv6(); //Admin
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}
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function start() {
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if(cm.getPlayer.getCS()) {
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writeSolaxiaCommands();
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action(1, 0, 0);
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} else {
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cm.sendNext("At your service, my friend.");
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cm.dispose();
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}
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && status == 0) {
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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var sendStr = "There are all available commands for you:\r\n\r\n#b";
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for(var i = 0; i < cm.getGmLevel(); i++) {
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sendStr += "#L" + i + "#" + levels[i] + "#l\r\n";
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}
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cm.sendSimple(sendStr);
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} else if(status == 1) {
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var lvComm, lvDesc;
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if(selection == 0) {
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lvComm = comm_lv1;
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lvDesc = desc_lv1;
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} else if(selection == 1) {
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lvComm = comm_lv2;
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lvDesc = desc_lv2;
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} else if(selection == 2) {
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lvComm = comm_lv3;
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lvDesc = desc_lv3;
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} else if(selection == 3) {
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lvComm = comm_lv4;
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lvDesc = desc_lv4;
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} else if(selection == 4) {
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lvComm = comm_lv5;
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lvDesc = desc_lv5;
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} else {
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lvComm = comm_lv6;
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lvDesc = desc_lv6;
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}
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var sendStr = "The following commands are available for #b" + levels[selection] + "#k:\r\n\r\n";
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for(var i = 0; i < lvComm.length; i++) {
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sendStr += " #L" + i + "# " + lvComm[i] + " - " + lvDesc[i];
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sendStr += "#l\r\n";
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}
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cm.sendPrev(sendStr);
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}
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}
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cm.sendNext("At your service, my friend.");
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cm.dispose();
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}
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288
scripts/npc/commands.js
Normal file
288
scripts/npc/commands.js
Normal file
@@ -0,0 +1,288 @@
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/* @Author Ronan
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* @Author Vcoc
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Name: Steward
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Map(s): Foyer
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Info: Commands
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Script: commands.js
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*/
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/*
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Please, keep the commands organized!
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*/
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var status;
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var comm_lv6 = [];
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var desc_lv6 = [];
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var comm_lv5 = [];
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var desc_lv5 = [];
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var comm_lv4 = [];
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var desc_lv4 = [];
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var comm_lv3 = [];
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var desc_lv3 = [];
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var comm_lv2 = [];
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var desc_lv2 = [];
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var comm_lv1 = [];
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var desc_lv1 = [];
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var comm_lv0 = [];
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var desc_lv0 = [];
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var levels = ["Common", "Donator", "JrGM", "GM", "SuperGM", "Developer", "Admin"];
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var comm_cursor, desc_cursor;
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function addCommand(comm, desc) {
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comm_cursor.push(comm);
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desc_cursor.push(desc);
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}
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function writeSolaxiaCommandsLv6() { //Admin
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comm_cursor = comm_lv6;
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desc_cursor = desc_lv6;
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addCommand("warpworld", "");
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addCommand("saveall", "");
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addCommand("dcall", "");
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addCommand("mapplayers", "");
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addCommand("getacc", "");
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addCommand("shutdown", "");
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addCommand("shutdownnow", "");
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addCommand("clearquestcache", "");
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addCommand("clearquest", "");
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}
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function writeSolaxiaCommandsLv5() { //Developer
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comm_cursor = comm_lv5;
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desc_cursor = desc_lv5;
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addCommand("debugmonster", "");
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addCommand("debugpacket", "");
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addCommand("debugnearestportal", "");
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addCommand("debugnearestspawnpoint", "");
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addCommand("debugpos", "");
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addCommand("debugmap", "");
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addCommand("debugmobsp", "");
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addCommand("debugevent", "");
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addCommand("debugareas", "");
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addCommand("debugreactors", "");
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addCommand("debugcoupons", "");
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addCommand("debugplayercoupons", "");
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addCommand("debugtimer", "");
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}
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function writeSolaxiaCommandsLv4() { //SuperGM
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comm_cursor = comm_lv4;
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desc_cursor = desc_lv4;
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addCommand("servermessage", "");
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addCommand("proitem", "");
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addCommand("seteqstat", "");
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addCommand("exprate", "");
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addCommand("mesorate", "");
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addCommand("droprate", "");
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addCommand("bossdroprate", "");
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addCommand("itemvac", "");
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addCommand("forcevac", "");
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addCommand("zakum", "");
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addCommand("horntail", "");
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addCommand("pinkbean", "");
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addCommand("pap", "");
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addCommand("pianus", "");
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addCommand("playernpc", "");
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addCommand("face", "");
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addCommand("hair", "");
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}
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function writeSolaxiaCommandsLv3() { //GM
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comm_cursor = comm_lv3;
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desc_cursor = desc_lv3;
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addCommand("spawn", "");
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addCommand("mutemap", "");
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addCommand("checkdmg", "");
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addCommand("inmap", "");
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addCommand("reloadevents", "");
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addCommand("reloaddrops", "");
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addCommand("reloadportals", "");
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addCommand("reloadmap", "");
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addCommand("hpmp", "");
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addCommand("music", "");
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addCommand("monitor", "");
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addCommand("monitors", "");
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addCommand("ignore", "");
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addCommand("ignored", "");
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addCommand("pos", "");
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addCommand("togglecoupon", "");
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addCommand("chat", "");
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addCommand("fame", "");
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addCommand("giftnx", ""); //Ronan, muda esse comando para "givenx", faz mais sentido. XD
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addCommand("vp", ""); //Ronan, muda esse comando para "givevp", faz mais sentido. XD
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addCommand("id", "");
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addCommand("expeds", "");
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addCommand("kill", "");
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addCommand("seed", "");
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addCommand("killall", "");
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addCommand("notice", "");
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addCommand("rip", "");
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addCommand("openportal", "");
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addCommand("closeportals", "");
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addCommand("pe", "");
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addCommand("startevent", "");
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addCommand("endevent", "");
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addCommand("online2", "");
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addCommand("warpsnowball", "");
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addCommand("ban", "");
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addCommand("unban", "");
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addCommand("healmap", "");
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addCommand("healperson", "");
|
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addCommand("hurt", "");
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addCommand("killmap", "");
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addCommand("night", "");
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addCommand("npc", "");
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}
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function writeSolaxiaCommandsLv2() { //JrGM
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comm_cursor = comm_lv2;
|
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desc_cursor = desc_lv2;
|
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|
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addCommand("hide", "");
|
||||
addCommand("unhide", "");
|
||||
addCommand("sp", "");
|
||||
addCommand("ap", "");
|
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addCommand("empowerme", "");
|
||||
addCommand("buffmap", "");
|
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addCommand("buff", "");
|
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addCommand("bomb", "");
|
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addCommand("dc", "");
|
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addCommand("cleardrops", "");
|
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addCommand("clearslot", "");
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addCommand("warp", "");
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addCommand("warpto", "");
|
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addCommand("warphere", "");
|
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addCommand("gmshop", "");
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addCommand("heal", "");
|
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addCommand("item", "");
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addCommand("level", "");
|
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addCommand("levelpro", "");
|
||||
addCommand("setstat", "");
|
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addCommand("maxstat", "");
|
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addCommand("maxskill", "");
|
||||
addCommand("mesos", "");
|
||||
addCommand("search", "");
|
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addCommand("jail", "");
|
||||
addCommand("unjail", "");
|
||||
addCommand("job", "");
|
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addCommand("unbug", "");
|
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}
|
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function writeSolaxiaCommandsLv1() { //Donator
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comm_cursor = comm_lv1;
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desc_cursor = desc_lv1;
|
||||
|
||||
addCommand("buffme", "");
|
||||
addCommand("goto", "");
|
||||
addCommand("recharge", "");
|
||||
addCommand("whereami", "");
|
||||
}
|
||||
|
||||
function writeSolaxiaCommandsLv0() { //Common
|
||||
comm_cursor = comm_lv0;
|
||||
desc_cursor = desc_lv0;
|
||||
|
||||
addCommand("commands", "");
|
||||
addCommand("time", "");
|
||||
addCommand("staff", "");
|
||||
addCommand("uptime", "");
|
||||
addCommand("gacha", "");
|
||||
addCommand("whatdropsfrom", "");
|
||||
addCommand("whodrops", "");
|
||||
addCommand("dispose", "");
|
||||
addCommand("equiplv", "");
|
||||
addCommand("rates", "");
|
||||
addCommand("online", "");
|
||||
addCommand("gm", "");
|
||||
addCommand("bug", "");
|
||||
// addCommand("points", ""); //Caso for usar o comando @points, a linha ja foi adicionada, basta remover os //
|
||||
addCommand("joinevent", "");
|
||||
addCommand("leaveevent", "");
|
||||
addCommand("bosshp", "");
|
||||
addCommand("ranks", "");
|
||||
}
|
||||
|
||||
function writeSolaxiaCommands() {
|
||||
writeSolaxiaCommandsLv0(); //Common
|
||||
writeSolaxiaCommandsLv1(); //Donator
|
||||
writeSolaxiaCommandsLv2(); //JrGM
|
||||
writeSolaxiaCommandsLv3(); //GM
|
||||
writeSolaxiaCommandsLv4(); //Developer
|
||||
writeSolaxiaCommandsLv5(); //SuperGM
|
||||
writeSolaxiaCommandsLv6(); //Admin
|
||||
}
|
||||
|
||||
function start() {
|
||||
status = -1;
|
||||
writeSolaxiaCommands();
|
||||
action(1, 0, 0);
|
||||
}
|
||||
|
||||
function action(mode, type, selection) {
|
||||
if (mode == -1) {
|
||||
cm.dispose();
|
||||
} else {
|
||||
if (mode == 0 && type > 0) {
|
||||
cm.dispose();
|
||||
return;
|
||||
}
|
||||
if (mode == 1)
|
||||
status++;
|
||||
else
|
||||
status--;
|
||||
|
||||
if (status == 0) {
|
||||
var sendStr = "There are all available commands for you:\r\n\r\n#b";
|
||||
for(var i = 0; i < cm.getPlayer().gmLevel(); i++) {
|
||||
sendStr += "#L" + i + "#" + levels[i] + "#l\r\n";
|
||||
}
|
||||
|
||||
cm.sendSimple(sendStr);
|
||||
} else if(status == 1) {
|
||||
var lvComm, lvDesc;
|
||||
|
||||
if(selection == 0) {
|
||||
lvComm = comm_lv1;
|
||||
lvDesc = desc_lv1;
|
||||
} else if(selection == 1) {
|
||||
lvComm = comm_lv2;
|
||||
lvDesc = desc_lv2;
|
||||
} else if(selection == 2) {
|
||||
lvComm = comm_lv3;
|
||||
lvDesc = desc_lv3;
|
||||
} else if(selection == 3) {
|
||||
lvComm = comm_lv4;
|
||||
lvDesc = desc_lv4;
|
||||
} else if(selection == 4) {
|
||||
lvComm = comm_lv5;
|
||||
lvDesc = desc_lv5;
|
||||
} else {
|
||||
lvComm = comm_lv6;
|
||||
lvDesc = desc_lv6;
|
||||
}
|
||||
|
||||
var sendStr = "The following commands are available for #b" + levels[selection] + "#k:\r\n\r\n";
|
||||
for(var i = 0; i < lvComm.length; i++) {
|
||||
sendStr += " #L" + i + "# " + lvComm[i] + " - " + lvDesc[i];
|
||||
sendStr += "#l\r\n";
|
||||
}
|
||||
|
||||
cm.sendPrev(sendStr);
|
||||
} else {
|
||||
cm.dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -43,10 +43,13 @@ function enter(pi) {
|
||||
pi.warp(270040100, "out00");
|
||||
} else {
|
||||
if(map > 200) {
|
||||
pi.playerMessage(5, "As the time starts to flow oddly, you are transported back to a safe lane.");
|
||||
pi.warp(270030000, "in00");
|
||||
} else if(map > 100) {
|
||||
pi.playerMessage(5, "As the time starts to flow oddly, you are transported back to a safe lane.");
|
||||
pi.warp(270020000, "in00");
|
||||
} else {
|
||||
pi.playerMessage(5, "As the time starts to flow oddly, you are transported back to a safe lane.");
|
||||
pi.warp(270010000, "in00");
|
||||
}
|
||||
}
|
||||
|
||||
10
scripts/quest/3507.js
Normal file
10
scripts/quest/3507.js
Normal file
@@ -0,0 +1,10 @@
|
||||
function end(mode, type, selection) {
|
||||
if(qm.isQuestCompleted(3523) || qm.isQuestCompleted(3524) || qm.isQuestCompleted(3525) || qm.isQuestCompleted(3526) || qm.isQuestCompleted(3527) || qm.isQuestCompleted(3539)) {
|
||||
qm.completeQuest();
|
||||
qm.sendOk("You are now filled with all of your memories again.. You are now allowed to go to #m270020000#.");
|
||||
} else {
|
||||
qm.sendOk("You have not yet checked with your first teacher about your memories?");
|
||||
}
|
||||
|
||||
qm.dispose();
|
||||
}
|
||||
@@ -23,12 +23,46 @@
|
||||
* The sorcerer who sells emotions
|
||||
*/
|
||||
|
||||
importPackage(Packages.client);
|
||||
|
||||
function start(mode, type, selection) {
|
||||
if(qm.getPlayer().getMeso() >= 1000000) {
|
||||
if(qm.canHold(2022337, 1)) {
|
||||
qm.gainItem(2022337, 1);
|
||||
qm.gainMeso(-1000000);
|
||||
|
||||
//qm.sendOk("Nice doing business with you~~.");
|
||||
qm.startQuest(3514);
|
||||
} else {
|
||||
qm.sendOk("Check out for a slot on your USE inventory first.");
|
||||
}
|
||||
} else {
|
||||
qm.sendOk("Oy, you don't have the money. I charge #r1,000,000 mesos#k for the emotion potion. No money, no deal.");
|
||||
}
|
||||
|
||||
qm.dispose();
|
||||
}
|
||||
|
||||
function usedPotion(ch) {
|
||||
return ch.getBuffSource(MapleBuffStat.HPREC) == 2022337;
|
||||
}
|
||||
|
||||
function end(mode, type, selection) {
|
||||
if(qm.haveItem(2022337)) {
|
||||
qm.sendOk("Are you scared to drink the potion? I can assure you it's only a minor #rside effect#k.");
|
||||
if(!usedPotion(qm.getPlayer())) {
|
||||
if(qm.haveItem(2022337)) {
|
||||
qm.sendOk("Are you scared to drink the potion? I can assure you it has only a minor #rside effect#k.");
|
||||
} else {
|
||||
if(qm.canHold(2022337)) {
|
||||
qm.gainItem(2022337, 1);
|
||||
qm.sendOk("Lost it? Luckily for you I managed to recover it back. Take it.");
|
||||
} else {
|
||||
qm.sendOk("Lost it? Luckily for you I managed to recover it back. Make a room to get it.");
|
||||
}
|
||||
}
|
||||
} else {
|
||||
qm.sendOk("It seems the potion worked and your emotions are no longer frozen.");
|
||||
qm.sendOk("It seems the potion worked and your emotions are no longer frozen. And, oh, my... You're ailing bad, #bpurge#k that out quickly.");
|
||||
qm.gainExp(891500 * qm.getPlayer().getExpRate());
|
||||
qm.completeQuest(3514);
|
||||
}
|
||||
qm.dispose();
|
||||
qm.dispose();
|
||||
}
|
||||
@@ -25,8 +25,8 @@
|
||||
|
||||
function start(mode, type, selection) {
|
||||
qm.startQuest();
|
||||
qm.getPlayer().updateQuestInfo(3507, 1);
|
||||
//qm.getPlayer().updateQuestInfo(3507, "1");
|
||||
qm.completeQuest();
|
||||
qm.sendOk("You have regained your memories and are now allowed to go to #m270020000#.");
|
||||
qm.sendOk("You have regained your memories, talk to #b#p2140001##k to get the pass.");
|
||||
qm.dispose();
|
||||
}
|
||||
@@ -25,8 +25,8 @@
|
||||
|
||||
function start(mode, type, selection) {
|
||||
qm.startQuest();
|
||||
qm.getPlayer().updateQuestInfo(3507, 1);
|
||||
//qm.getPlayer().updateQuestInfo(3507, "1");
|
||||
qm.completeQuest();
|
||||
qm.sendOk("You have regained your memories and are now allowed to go to #m270020000#.");
|
||||
qm.sendOk("You have regained your memories, talk to #b#p2140001##k to get the pass.");
|
||||
qm.dispose();
|
||||
}
|
||||
@@ -25,8 +25,8 @@
|
||||
|
||||
function start(mode, type, selection) {
|
||||
qm.startQuest();
|
||||
qm.getPlayer().updateQuestInfo(3507, 1);
|
||||
//qm.getPlayer().updateQuestInfo(3507, "1");
|
||||
qm.completeQuest();
|
||||
qm.sendOk("You have regained your memories and are now allowed to go to #m270020000#.");
|
||||
qm.sendOk("You have regained your memories, talk to #b#p2140001##k to get the pass.");
|
||||
qm.dispose();
|
||||
}
|
||||
@@ -25,8 +25,8 @@
|
||||
|
||||
function start(mode, type, selection) {
|
||||
qm.startQuest();
|
||||
qm.getPlayer().updateQuestInfo(3507, 1);
|
||||
//qm.getPlayer().updateQuestInfo(3507, "1");
|
||||
qm.completeQuest();
|
||||
qm.sendOk("You have regained your memories and are now allowed to go to #m270020000#.");
|
||||
qm.sendOk("You have regained your memories, talk to #b#p2140001##k to get the pass.");
|
||||
qm.dispose();
|
||||
}
|
||||
@@ -25,8 +25,8 @@
|
||||
|
||||
function start(mode, type, selection) {
|
||||
qm.startQuest();
|
||||
qm.getPlayer().updateQuestInfo(3507, 1);
|
||||
//qm.getPlayer().updateQuestInfo(3507, "1");
|
||||
qm.completeQuest();
|
||||
qm.sendOk("You have regained your memories and are now allowed to go to #m270020000#.");
|
||||
qm.sendOk("You have regained your memories, talk to #b#p2140001##k to get the pass.");
|
||||
qm.dispose();
|
||||
}
|
||||
@@ -25,8 +25,8 @@
|
||||
|
||||
function start(mode, type, selection) {
|
||||
qm.startQuest();
|
||||
qm.getPlayer().updateQuestInfo(3507, 1);
|
||||
//qm.getPlayer().updateQuestInfo(3507, "1");
|
||||
qm.completeQuest();
|
||||
qm.sendOk("You have regained your memories and are now allowed to go to #m270020000#.");
|
||||
qm.sendOk("You have regained your memories, talk to #b#p2140001##k to get the pass.");
|
||||
qm.dispose();
|
||||
}
|
||||
@@ -21,9 +21,9 @@
|
||||
*/
|
||||
/**
|
||||
* @author BubblesDev
|
||||
* @purpose Drops Blue Primrose Seeds (4001100)
|
||||
* @purpose Sky-ride to Orbis box
|
||||
* @map Primrose Hill
|
||||
*/
|
||||
function act() {
|
||||
rm.dropItems();
|
||||
rm.dropItems(true, 2, 25, 100);
|
||||
}
|
||||
@@ -24,5 +24,5 @@
|
||||
* Box of Magic Library
|
||||
*/
|
||||
function act() {
|
||||
rm.dropItems();
|
||||
rm.dropItems(true, 2, 25, 100);
|
||||
}
|
||||
Reference in New Issue
Block a user