AutoAggro & MoveLife handler update + minor patches

Changed some handlers to reuse MapleMap variable, preventing some minor inconsistencies.
Applied minor patches over the source.
This commit is contained in:
ronancpl
2018-01-11 12:29:43 -02:00
parent 1190513d0c
commit c4c3f58f41
10 changed files with 119 additions and 100 deletions

View File

@@ -240,16 +240,16 @@ public abstract class AbstractDealDamageHandler extends AbstractMaplePacketHandl
if(attack.skill == Aran.COMBO_SMASH || attack.skill == Aran.BODY_PRESSURE)
distanceToDetect += 40000;
if(attack.skill == Bishop.GENESIS || attack.skill == ILArchMage.BLIZZARD || attack.skill == FPArchMage.METEOR_SHOWER)
else if(attack.skill == Bishop.GENESIS || attack.skill == ILArchMage.BLIZZARD || attack.skill == FPArchMage.METEOR_SHOWER)
distanceToDetect += 275000;
if(attack.skill == Hero.BRANDISH || attack.skill == DragonKnight.SPEAR_CRUSHER || attack.skill == DragonKnight.POLE_ARM_CRUSHER);
else if(attack.skill == Hero.BRANDISH || attack.skill == DragonKnight.SPEAR_CRUSHER || attack.skill == DragonKnight.POLE_ARM_CRUSHER)
distanceToDetect += 40000;
if(attack.skill == DragonKnight.DRAGON_ROAR || attack.skill == SuperGM.SUPER_DRAGON_ROAR)
else if(attack.skill == DragonKnight.DRAGON_ROAR || attack.skill == SuperGM.SUPER_DRAGON_ROAR)
distanceToDetect += 250000;
if(attack.skill == Shadower.BOOMERANG_STEP)
else if(attack.skill == Shadower.BOOMERANG_STEP)
distanceToDetect += 60000;
if(distance > distanceToDetect) {