AutoAggro & MoveLife handler update + minor patches
Changed some handlers to reuse MapleMap variable, preventing some minor inconsistencies. Applied minor patches over the source.
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@@ -240,16 +240,16 @@ public abstract class AbstractDealDamageHandler extends AbstractMaplePacketHandl
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if(attack.skill == Aran.COMBO_SMASH || attack.skill == Aran.BODY_PRESSURE)
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distanceToDetect += 40000;
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if(attack.skill == Bishop.GENESIS || attack.skill == ILArchMage.BLIZZARD || attack.skill == FPArchMage.METEOR_SHOWER)
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else if(attack.skill == Bishop.GENESIS || attack.skill == ILArchMage.BLIZZARD || attack.skill == FPArchMage.METEOR_SHOWER)
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distanceToDetect += 275000;
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if(attack.skill == Hero.BRANDISH || attack.skill == DragonKnight.SPEAR_CRUSHER || attack.skill == DragonKnight.POLE_ARM_CRUSHER);
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else if(attack.skill == Hero.BRANDISH || attack.skill == DragonKnight.SPEAR_CRUSHER || attack.skill == DragonKnight.POLE_ARM_CRUSHER)
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distanceToDetect += 40000;
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if(attack.skill == DragonKnight.DRAGON_ROAR || attack.skill == SuperGM.SUPER_DRAGON_ROAR)
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else if(attack.skill == DragonKnight.DRAGON_ROAR || attack.skill == SuperGM.SUPER_DRAGON_ROAR)
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distanceToDetect += 250000;
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if(attack.skill == Shadower.BOOMERANG_STEP)
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else if(attack.skill == Shadower.BOOMERANG_STEP)
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distanceToDetect += 60000;
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if(distance > distanceToDetect) {
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