Major schedules & DB refactor

Refactored many calls for TimerManager's schedules throughout the source.
Switched all tables using MyISAM to InnoDB: on a multi-threaded environment such as this, table-locking is an instant no-no, and other gains MyISAM would have over InnoDB are minimal.
Altered getConnection() to properly throw an exception (good practice!) in case of no available connection instead of a mere null.
This commit is contained in:
ronancpl
2017-11-09 20:20:21 -02:00
parent 9677e6f3f5
commit c46ff82929
35 changed files with 600 additions and 374 deletions

View File

@@ -267,6 +267,7 @@ public final class PlayerLoggedinHandler extends AbstractMaplePacketHandler {
player.diseaseExpireTask();
player.skillCooldownTask();
player.expirationTask();
player.questExpirationTask();
if (GameConstants.hasSPTable(player.getJob()) && player.getJob().getId() != 2001) {
player.createDragon();
}