hpDec fix + Save quest expiration
Fixed an issue that would let a player to delay or anticipate the next map hpDec proc in certain conditions. Implemented mechanic that enables the DB save of expiration times for quests that needs this.
This commit is contained in:
@@ -1974,7 +1974,7 @@ public class MapleCharacter extends AbstractAnimatedMapleMapObject {
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public void run() {
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doHurtHp();
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}
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}, lastHpTask);
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}, 10000 - lastHpTask);
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}
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}
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@@ -2999,6 +2999,17 @@ public class MapleCharacter extends AbstractAnimatedMapleMapObject {
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return 0;
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}
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}
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public final MapleQuestStatus getMapleQuestStatus(final int quest) {
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synchronized (quests) {
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for (final MapleQuestStatus q : quests.values()) {
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if (q.getQuest().getId() == quest) {
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return q;
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}
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}
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return null;
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}
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}
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public MapleQuestStatus getQuest(MapleQuest quest) {
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synchronized (quests) {
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@@ -4072,6 +4083,12 @@ public class MapleCharacter extends AbstractAnimatedMapleMapObject {
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if (cTime > -1) {
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status.setCompletionTime(cTime * 1000);
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}
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long eTime = rs.getLong("expires");
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if (eTime > 0) {
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status.setExpirationTime(eTime);
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}
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status.setForfeited(rs.getInt("forfeited"));
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ret.quests.put(q.getId(), status);
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pse.setInt(1, rs.getInt("queststatusid"));
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@@ -4179,6 +4196,14 @@ public class MapleCharacter extends AbstractAnimatedMapleMapObject {
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}
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return null;
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}
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public void reloadQuestExpirations() {
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for(MapleQuestStatus mqs: quests.values()) {
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if(mqs.getExpirationTime() > 0) {
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questTimeLimit2(mqs.getQuest(), mqs.getExpirationTime());
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}
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}
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}
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public static String makeMapleReadable(String in) {
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String i = in.replace('I', 'i');
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@@ -5078,7 +5103,7 @@ public class MapleCharacter extends AbstractAnimatedMapleMapObject {
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ps.executeBatch();
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deleteWhereCharacterId(con, "DELETE FROM eventstats WHERE characterid = ?");
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deleteWhereCharacterId(con, "DELETE FROM queststatus WHERE characterid = ?");
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ps = con.prepareStatement("INSERT INTO queststatus (`queststatusid`, `characterid`, `quest`, `status`, `time`, `forfeited`) VALUES (DEFAULT, ?, ?, ?, ?, ?)", Statement.RETURN_GENERATED_KEYS);
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ps = con.prepareStatement("INSERT INTO queststatus (`queststatusid`, `characterid`, `quest`, `status`, `time`, `expires`, `forfeited`) VALUES (DEFAULT, ?, ?, ?, ?, ?, ?)", Statement.RETURN_GENERATED_KEYS);
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PreparedStatement psf;
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try (PreparedStatement pse = con.prepareStatement("INSERT INTO questprogress VALUES (DEFAULT, ?, ?, ?)")) {
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psf = con.prepareStatement("INSERT INTO medalmaps VALUES (DEFAULT, ?, ?)");
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@@ -5089,7 +5114,8 @@ public class MapleCharacter extends AbstractAnimatedMapleMapObject {
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ps.setInt(2, q.getQuest().getId());
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ps.setInt(3, q.getStatus().getId());
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ps.setInt(4, (int) (q.getCompletionTime() / 1000));
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ps.setInt(5, q.getForfeited());
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ps.setLong(5, q.getExpirationTime());
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ps.setInt(6, q.getForfeited());
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ps.executeUpdate();
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try (ResultSet rs = ps.getGeneratedKeys()) {
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rs.next();
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@@ -5917,22 +5943,43 @@ public class MapleCharacter extends AbstractAnimatedMapleMapObject {
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}
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}
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private void expireQuest(MapleQuest quest) {
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if(getQuestStatus(quest.getId()) == MapleQuestStatus.Status.COMPLETED.getId()) return;
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if(System.currentTimeMillis() < getMapleQuestStatus(quest.getId()).getExpirationTime()) return;
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announce(MaplePacketCreator.questExpire(quest.getId()));
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MapleQuestStatus newStatus = new MapleQuestStatus(quest, MapleQuestStatus.Status.NOT_STARTED);
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newStatus.setForfeited(getQuest(quest).getForfeited() + 1);
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updateQuest(newStatus);
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}
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public void questTimeLimit(final MapleQuest quest, int seconds) {
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final MapleCharacter chr = this;
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ScheduledFuture<?> sf = TimerManager.getInstance().schedule(new Runnable() {
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@Override
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public void run() {
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if(chr.getQuestStatus(quest.getId()) == MapleQuestStatus.Status.COMPLETED.getId()) return;
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announce(MaplePacketCreator.questExpire(quest.getId()));
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MapleQuestStatus newStatus = new MapleQuestStatus(quest, MapleQuestStatus.Status.NOT_STARTED);
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newStatus.setForfeited(getQuest(quest).getForfeited() + 1);
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updateQuest(newStatus);
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expireQuest(quest);
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}
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}, seconds * 1000);
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announce(MaplePacketCreator.addQuestTimeLimit(quest.getId(), seconds * 1000));
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timers.add(sf);
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}
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public void questTimeLimit2(final MapleQuest quest, long expires) {
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long timeLeft = expires - System.currentTimeMillis();
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if(timeLeft <= 0) {
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expireQuest(quest);
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} else {
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ScheduledFuture<?> sf = TimerManager.getInstance().schedule(new Runnable() {
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@Override
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public void run() {
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expireQuest(quest);
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}
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}, timeLeft);
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timers.add(sf);
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}
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}
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public void updateSingleStat(MapleStat stat, int newval) {
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updateSingleStat(stat, newval, false);
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