Horntail PQ & Exped + Equip levelup fix
Added Horntail PQ and boss fight. Fixed short integer overflow of equipment stats on client messing up player stats.
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@@ -29,10 +29,10 @@ function enter(pi) {
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var target = eim.getMapInstance(nextMap);
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var targetPortal = target.getPortal("sp");
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// only let people through if the eim is ready
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var avail = eim.getProperty("2stageclear");
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var avail = eim.getProperty("1stageclear");
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if (avail == null) {
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// do nothing; send message to player
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pi.getPlayer().dropMessage(6, "This door is closed.");
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pi.getPlayer().dropMessage(6, "Horntail\'s Seal is Blocking this Door.");
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return false;
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}else {
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pi.getPlayer().changeMap(target, targetPortal);
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@@ -45,10 +45,10 @@ function enter(pi) {
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var target = eim.getMapInstance(nextMap);
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var targetPortal = target.getPortal("sp");
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// only let people through if the eim is ready
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var avail = eim.getProperty("3stageclear");
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var avail = eim.getProperty("2stageclear");
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if (avail == null) {
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// do nothing; send message to player
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pi.getPlayer().dropMessage(6, "This door is closed.");
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pi.getPlayer().dropMessage(6, "Horntail\'s Seal is Blocking this Door.");
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return false;
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}else {
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pi.getPlayer().changeMap(target, targetPortal);
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@@ -61,10 +61,10 @@ function enter(pi) {
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var target = eim.getMapInstance(nextMap);
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var targetPortal = target.getPortal("sp");
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// only let people through if the eim is ready
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var avail = eim.getProperty("4stageclear");
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var avail = eim.getProperty("3stageclear");
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if (avail == null) {
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// do nothing; send message to player
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pi.getPlayer().dropMessage(6, "This door is closed.");
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pi.getPlayer().dropMessage(6, "Horntail\'s Seal is Blocking this Door.");
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return false;
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}else {
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pi.getPlayer().changeMap(target, targetPortal);
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@@ -77,10 +77,10 @@ function enter(pi) {
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var target = eim.getMapInstance(nextMap);
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var targetPortal = target.getPortal("sp");
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// only let people through if the eim is ready
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var avail = eim.getProperty("5stageclear");
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var avail = eim.getProperty("4stageclear");
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if (avail == null) {
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// do nothing; send message to player
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pi.getPlayer().dropMessage(6, "This door is closed.");
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pi.getPlayer().dropMessage(6, "Horntail\'s Seal is Blocking this Door.");
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return false;
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}else {
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pi.getPlayer().changeMap(target, targetPortal);
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@@ -88,14 +88,26 @@ function enter(pi) {
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}
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}
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else if (pi.getPlayer().getMapId() == 240050105) {
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if (pi.haveItem(4001091, 6) && pi.isLeader()) {
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pi.gainItem(4001091, -6);
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pi.getPlayer().dropMessage(6, "The six keys break the seal for a flash...");
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pi.warp(240050100, "st00");
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var nextMap = 240050100;
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var eim = pi.getPlayer().getEventInstance()
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var target = eim.getMapInstance(nextMap);
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var targetPortal = target.getPortal("st00");
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var avail = eim.getProperty("5stageclear");
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if (avail == null) {
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if (pi.haveItem(4001092) && pi.isEventLeader()) {
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pi.getEventInstance().showClearEffect();
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pi.getPlayer().dropMessage(6, "The leader's key break the seal for a flash...");
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pi.getPlayer().changeMap(target, targetPortal);
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eim.setIntProperty("5stageclear", 1);
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return true;
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} else {
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pi.getPlayer().dropMessage(6, "Horntail\'s Seal is blocking this door. Only the leader with the key can lift this seal.");
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return false;
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}
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}else {
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pi.getPlayer().changeMap(target, targetPortal);
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return true;
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} else {
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pi.getPlayer().dropMessage(6, "Horntail\'s Seal is blocking this door.");
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return false;
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}
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}
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return true;
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