Horntail PQ & Exped + Equip levelup fix

Added Horntail PQ and boss fight. Fixed short integer overflow of
equipment stats on client messing up player stats.
This commit is contained in:
ronancpl
2017-07-20 12:02:59 -03:00
parent 8fab2a6e3e
commit c09bc02c85
137 changed files with 1154 additions and 583 deletions

View File

@@ -1,155 +1,209 @@
/*
* This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
/**
* @author: Ronan
* @event: Horntail Battle
*/
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License version 3
as published by the Free Software Foundation. You may not use, modify
or distribute this program under any other version of the
GNU Affero General Public License.
importPackage(Packages.server.life);
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
var isPq = true;
var minPlayers = 1, maxPlayers = 30;
var minLevel = 100, maxLevel = 255;
var entryMap = 240060000;
var exitMap = 240050600;
var recruitMap = 240050400;
var clearMap = 240050600;
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
var minMapId = 240060000;
var maxMapId = 240060200;
/*
* @Author SharpAceX(Alan)
* Horntail fight
*/
var eventTime = 15; // 15 minutes
importPackage(Packages.server.expeditions);
var lobbyRange = [0, 0];
var exitMap;
var minPlayers = 1;
var fightTime = 60;
var trial1; //Cave of Life - The Cave of Trial I
var trial2; // Cave of Life - The Cave of Trial II
var fightMap; // Cave of Life - Horntail's Cave
var exitMap;
function init() {
em.setProperty("shuffleReactors","false");
trial1 = em.getChannelServer().getMapFactory().getMap(240060000); //Cave of Life - The Cave of Trial I
trial2 = em.getChannelServer().getMapFactory().getMap(240060100); // Cave of Life - The Cave of Trial II
fightMap = em.getChannelServer().getMapFactory().getMap(240060200); // Cave of Life - Horntail's Cave
exitMap = em.getChannelServer().getMapFactory().getMap(211042300);
setEventRequirements();
}
function setLobbyRange() {
return lobbyRange;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
else reqStr += minPlayers;
reqStr += "\r\n Level range: ";
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [];
eim.setExclusiveItems(itemSet);
}
function setup() {
var eim = em.newInstance("HorntailFight_" + em.getProperty("channel"));
var timer = 1000 * 60 * fightTime;
em.schedule("timeOut", eim, timer);
eim.startEventTimer(timer);
return eim;
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages, mesoStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [];
itemQty = [];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = []; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
mesoStages = []; //bonus meso given on CLEAR stage signal
eim.setEventClearStageMeso(mesoStages);
}
function afterSetup(eim) {}
function playerEntry(eim,player) {
var map = eim.getMapInstance(trial1.getId());
player.changeMap(map,map.getPortal(0));
if (exitMap == null)
debug(eim,"The exit map was not properly linked.");
function setup(channel) {
var eim = em.newInstance("Scarga" + channel);
eim.setProperty("canJoin", 1);
eim.setProperty("defeatedBoss", 0);
eim.setProperty("defeatedHead", 0);
var level = 1;
eim.getInstanceMap(240060000).resetPQ(level);
eim.getInstanceMap(240060100).resetPQ(level);
eim.getInstanceMap(240060200).resetPQ(level);
var map, mob;
map = eim.getInstanceMap(240060000);
mob = MapleLifeFactory.getMonster(8810000);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(960, 120));
map = eim.getInstanceMap(240060100);
mob = MapleLifeFactory.getMonster(8810001);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(-420, 120));
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function playerRevive(eim,player) {
player.setHp(500);
player.setStance(0);
eim.unregisterPlayer(player);
player.changeMap(exitMap, exitMap.getPortal(0));
var party = eim.getPlayers();
if (party.size() < minPlayers)
end(eim,"There are not enough players remaining, the Battle is over.");
return false;
function playerEntry(eim, player) {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has entered the map.");
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function playerDead(eim,player) {
function scheduledTimeout(eim) {
end(eim);
}
function playerDisconnected(eim,player) {
var party = eim.getPlayers();
if (player.getName().equals(eim.getProperty("leader"))) {
// tell members
var iter = party.iterator();
while (iter.hasNext())
iter.next().getPlayer().dropMessage(6,"The leader of the instance has disconnected.");
}
// and, if the party is too small
if (party.size() < minPlayers) {
end(eim,"There are not enough players remaining. The Battle is over.");
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.dropMessage(5, "[Expedition] Either the leader has quitted the event or there is no longer the minimum number of members required to continue this event.");
eim.unregisterPlayer(player);
end(eim);
}
else {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {}
function playerDead(eim, player) {}
function playerRevive(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
eim.dropMessage(5, "[Expedition] Either the leader has quitted the event or there is no longer the minimum number of members required to continue this event.");
end(eim);
}
else {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.dropMessage(5, "[Expedition] Either the leader has quitted the event or there is no longer the minimum number of members required to continue this event.");
eim.unregisterPlayer(player);
end(eim);
}
else {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
eim.unregisterPlayer(player);
}
}
function leftParty (eim, player) {}
function disbandParty (eim) {}
function monsterValue(eim, mobId) {
return 1;
}
function leftParty(eim,player) {}
function disbandParty(eim) {}
function playerUnregistered(eim, player) {}
function playerExit(eim,player) {
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap,exitMap.getPortal(0));
if (eim.getPlayers().size() < minPlayers)//not enough after someone left
end(eim,"There are no longer enough players to continue, and those remaining shall be warped out.");
player.changeMap(exitMap, 0);
}
function end(eim,msg) {
var iter = eim.getPlayers().iterator();
while (iter.hasNext()) {
var player = iter.next();
player.getPlayer().dropMessage(6,msg);
eim.unregisterPlayer(player);
if (player != null)
player.changeMap(exitMap, exitMap.getPortal(0));
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
// for offline folk
function removePlayer(eim,player) {
eim.unregisterPlayer(player);
player.getMap().removePlayer(player);
player.setMap(exitMap);
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function finish(eim) {
var iter = eim.getPlayers().iterator();
while (iter.hasNext()) {
var player = iter.next();
eim.unregisterPlayer(player);
player.changeMap(exitMap, exitMap.getPortal(0));
function isHorntailHead(mob) {
var mobid = mob.getId();
return (mobid == 8810000 || mobid == 8810001);
}
function isHorntail(mob) {
var mobid = mob.getId();
return (mobid == 8810018);
}
function monsterKilled(mob, eim) {
if(isHorntail(mob)) {
eim.setIntProperty("defeatedBoss", 1);
eim.showClearEffect(mob.getMap().getId());
eim.clearPQ();
mob.getMap().broadcastHorntailVictory();
} else if(isHorntailHead(mob)) {
var killed = eim.getIntProperty("defeatedHead");
eim.setIntProperty("defeatedHead", killed + 1);
eim.showClearEffect(mob.getMap().getId());
}
eim.dispose();
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function timeOut() {}
function debug(eim,msg) {
var iter = eim.getPlayers().iterator();
while (iter.hasNext()) {
iter.next().getClient().getSession().write(Packages.tools.MaplePacketCreator.serverNotice(6,msg));
}
}
function dispose(eim) {}