Horntail PQ & Exped + Equip levelup fix
Added Horntail PQ and boss fight. Fixed short integer overflow of equipment stats on client messing up player stats.
This commit is contained in:
57
scripts/event/AreaBossSnackBar.js
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57
scripts/event/AreaBossSnackBar.js
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@@ -0,0 +1,57 @@
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/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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-- Odin JavaScript --------------------------------------------------------------------------------
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Snack Bar Spawner
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-- Edited by --------------------------------------------------------------------------------------
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Ronan (based on xQuasar's King Clang spawner)
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**/
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function init() {
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scheduleNew();
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}
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function scheduleNew() {
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setupTask = em.schedule("start", 0); //spawns upon server start. Each 3 hours an server event checks if boss exists, if not spawns it instantly.
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}
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function cancelSchedule() {
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if (setupTask != null)
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setupTask.cancel(true);
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}
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function start() {
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var snackBarMap = em.getChannelServer().getMapFactory().getMap(105090310);
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var snackBar = Packages.server.life.MapleLifeFactory.getMonster(8220008);
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if(snackBarMap.getMonsterById(8220008) != null || snackBarMap.getMonsterById(8220009) != null) {
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em.schedule("start", 3 * 60 * 60 * 1000);
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return;
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}
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var setPos = [[-626, -604], [735, -600]];
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var rndPos = setPos[Math.floor(Math.random() * setPos.length)];
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snackBarMap.spawnMonsterOnGroundBelow(snackBar, new Packages.java.awt.Point(rndPos[0], rndPos[1]));
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snackBarMap.broadcastMessage(Packages.tools.MaplePacketCreator.serverNotice(6, "Slowly, a suspicious food stand opens up on a strangely remote place."));
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em.schedule("start", 3 * 60 *60 * 1000);
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}
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@@ -1,155 +1,209 @@
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/*
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* This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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/**
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* @author: Ronan
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* @event: Horntail Battle
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*/
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License version 3
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as published by the Free Software Foundation. You may not use, modify
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or distribute this program under any other version of the
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GNU Affero General Public License.
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importPackage(Packages.server.life);
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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var isPq = true;
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var minPlayers = 1, maxPlayers = 30;
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var minLevel = 100, maxLevel = 255;
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var entryMap = 240060000;
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var exitMap = 240050600;
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var recruitMap = 240050400;
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var clearMap = 240050600;
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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var minMapId = 240060000;
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var maxMapId = 240060200;
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/*
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* @Author SharpAceX(Alan)
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* Horntail fight
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*/
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var eventTime = 15; // 15 minutes
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importPackage(Packages.server.expeditions);
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var lobbyRange = [0, 0];
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var exitMap;
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var minPlayers = 1;
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var fightTime = 60;
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var trial1; //Cave of Life - The Cave of Trial I
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var trial2; // Cave of Life - The Cave of Trial II
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var fightMap; // Cave of Life - Horntail's Cave
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var exitMap;
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function init() {
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em.setProperty("shuffleReactors","false");
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trial1 = em.getChannelServer().getMapFactory().getMap(240060000); //Cave of Life - The Cave of Trial I
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trial2 = em.getChannelServer().getMapFactory().getMap(240060100); // Cave of Life - The Cave of Trial II
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fightMap = em.getChannelServer().getMapFactory().getMap(240060200); // Cave of Life - Horntail's Cave
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exitMap = em.getChannelServer().getMapFactory().getMap(211042300);
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setEventRequirements();
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}
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function setLobbyRange() {
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return lobbyRange;
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}
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function setEventRequirements() {
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var reqStr = "";
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reqStr += "\r\n Number of players: ";
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if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
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else reqStr += minPlayers;
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reqStr += "\r\n Level range: ";
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if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
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else reqStr += minLevel;
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reqStr += "\r\n Time limit: ";
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reqStr += eventTime + " minutes";
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em.setProperty("party", reqStr);
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}
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function setEventExclusives(eim) {
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var itemSet = [];
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eim.setExclusiveItems(itemSet);
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}
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function setup() {
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var eim = em.newInstance("HorntailFight_" + em.getProperty("channel"));
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var timer = 1000 * 60 * fightTime;
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em.schedule("timeOut", eim, timer);
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eim.startEventTimer(timer);
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return eim;
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function setEventRewards(eim) {
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var itemSet, itemQty, evLevel, expStages, mesoStages;
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evLevel = 1; //Rewards at clear PQ
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itemSet = [];
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itemQty = [];
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eim.setEventRewards(evLevel, itemSet, itemQty);
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expStages = []; //bonus exp given on CLEAR stage signal
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eim.setEventClearStageExp(expStages);
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mesoStages = []; //bonus meso given on CLEAR stage signal
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eim.setEventClearStageMeso(mesoStages);
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}
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function afterSetup(eim) {}
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function playerEntry(eim,player) {
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var map = eim.getMapInstance(trial1.getId());
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player.changeMap(map,map.getPortal(0));
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if (exitMap == null)
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debug(eim,"The exit map was not properly linked.");
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function setup(channel) {
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var eim = em.newInstance("Scarga" + channel);
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eim.setProperty("canJoin", 1);
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eim.setProperty("defeatedBoss", 0);
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eim.setProperty("defeatedHead", 0);
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var level = 1;
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eim.getInstanceMap(240060000).resetPQ(level);
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eim.getInstanceMap(240060100).resetPQ(level);
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eim.getInstanceMap(240060200).resetPQ(level);
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var map, mob;
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map = eim.getInstanceMap(240060000);
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mob = MapleLifeFactory.getMonster(8810000);
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map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(960, 120));
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map = eim.getInstanceMap(240060100);
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mob = MapleLifeFactory.getMonster(8810001);
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map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(-420, 120));
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eim.startEventTimer(eventTime * 60000);
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setEventRewards(eim);
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setEventExclusives(eim);
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return eim;
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}
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function playerRevive(eim,player) {
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player.setHp(500);
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player.setStance(0);
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, exitMap.getPortal(0));
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var party = eim.getPlayers();
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if (party.size() < minPlayers)
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end(eim,"There are not enough players remaining, the Battle is over.");
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return false;
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function playerEntry(eim, player) {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has entered the map.");
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var map = eim.getMapInstance(entryMap);
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player.changeMap(map, map.getPortal(0));
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}
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function playerDead(eim,player) {
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function scheduledTimeout(eim) {
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end(eim);
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}
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function playerDisconnected(eim,player) {
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var party = eim.getPlayers();
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if (player.getName().equals(eim.getProperty("leader"))) {
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// tell members
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var iter = party.iterator();
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while (iter.hasNext())
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iter.next().getPlayer().dropMessage(6,"The leader of the instance has disconnected.");
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}
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// and, if the party is too small
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if (party.size() < minPlayers) {
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end(eim,"There are not enough players remaining. The Battle is over.");
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.dropMessage(5, "[Expedition] Either the leader has quitted the event or there is no longer the minimum number of members required to continue this event.");
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eim.unregisterPlayer(player);
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end(eim);
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}
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else {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
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eim.unregisterPlayer(player);
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}
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}
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}
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function changedLeader(eim, leader) {}
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function playerDead(eim, player) {}
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function playerRevive(eim, player) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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eim.dropMessage(5, "[Expedition] Either the leader has quitted the event or there is no longer the minimum number of members required to continue this event.");
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end(eim);
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}
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else {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
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eim.unregisterPlayer(player);
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}
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}
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function playerDisconnected(eim, player) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.dropMessage(5, "[Expedition] Either the leader has quitted the event or there is no longer the minimum number of members required to continue this event.");
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eim.unregisterPlayer(player);
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end(eim);
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}
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else {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
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eim.unregisterPlayer(player);
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}
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}
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function leftParty (eim, player) {}
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function disbandParty (eim) {}
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function monsterValue(eim, mobId) {
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return 1;
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}
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function leftParty(eim,player) {}
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function disbandParty(eim) {}
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function playerUnregistered(eim, player) {}
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function playerExit(eim,player) {
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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player.changeMap(exitMap,exitMap.getPortal(0));
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if (eim.getPlayers().size() < minPlayers)//not enough after someone left
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end(eim,"There are no longer enough players to continue, and those remaining shall be warped out.");
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player.changeMap(exitMap, 0);
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}
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function end(eim,msg) {
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var iter = eim.getPlayers().iterator();
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while (iter.hasNext()) {
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var player = iter.next();
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player.getPlayer().dropMessage(6,msg);
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eim.unregisterPlayer(player);
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if (player != null)
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player.changeMap(exitMap, exitMap.getPortal(0));
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function end(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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// for offline folk
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function removePlayer(eim,player) {
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eim.unregisterPlayer(player);
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player.getMap().removePlayer(player);
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player.setMap(exitMap);
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function giveRandomEventReward(eim, player) {
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eim.giveEventReward(player);
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}
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function clearPQ(eim) {}
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function clearPQ(eim) {
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eim.stopEventTimer();
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eim.setEventCleared();
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}
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function finish(eim) {
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var iter = eim.getPlayers().iterator();
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while (iter.hasNext()) {
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var player = iter.next();
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, exitMap.getPortal(0));
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function isHorntailHead(mob) {
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var mobid = mob.getId();
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return (mobid == 8810000 || mobid == 8810001);
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}
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function isHorntail(mob) {
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var mobid = mob.getId();
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return (mobid == 8810018);
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}
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function monsterKilled(mob, eim) {
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if(isHorntail(mob)) {
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eim.setIntProperty("defeatedBoss", 1);
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eim.showClearEffect(mob.getMap().getId());
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eim.clearPQ();
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mob.getMap().broadcastHorntailVictory();
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} else if(isHorntailHead(mob)) {
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var killed = eim.getIntProperty("defeatedHead");
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eim.setIntProperty("defeatedHead", killed + 1);
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eim.showClearEffect(mob.getMap().getId());
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}
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eim.dispose();
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}
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function monsterKilled(mob, eim) {}
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function allMonstersDead(eim) {}
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function cancelSchedule() {}
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function timeOut() {}
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function debug(eim,msg) {
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var iter = eim.getPlayers().iterator();
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while (iter.hasNext()) {
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iter.next().getClient().getSession().write(Packages.tools.MaplePacketCreator.serverNotice(6,msg));
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}
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}
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function dispose(eim) {}
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213
scripts/event/HorntailPQ.js
Normal file
213
scripts/event/HorntailPQ.js
Normal file
@@ -0,0 +1,213 @@
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/**
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* @author: Ronan
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* @event: Horntail PQ
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*/
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var isPq = true;
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var minPlayers = 1, maxPlayers = 6;
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var minLevel = 120, maxLevel = 255;
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var entryMap = 240050100;
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var exitMap = 240050500;
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var recruitMap = 240050000;
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var clearMap = 240050400;
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var minMapId = 240050100;
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var maxMapId = 240050310;
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var eventTime = 25; // 25 minutes
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var lobbyRange = [0, 0];
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function init() {
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setEventRequirements();
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}
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function setLobbyRange() {
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return lobbyRange;
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}
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function setEventRequirements() {
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var reqStr = "";
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reqStr += "\r\n Number of players: ";
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if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
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else reqStr += minPlayers;
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reqStr += "\r\n Level range: ";
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if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
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else reqStr += minLevel;
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reqStr += "\r\n Time limit: ";
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reqStr += eventTime + " minutes";
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em.setProperty("party", reqStr);
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}
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function setEventExclusives(eim) {
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var itemSet = [4001087, 4001088, 4001089, 4001090, 4001091, 4001092, 4001093];
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eim.setExclusiveItems(itemSet);
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}
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function setEventRewards(eim) {
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var itemSet, itemQty, evLevel, expStages;
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evLevel = 1; //Rewards at clear PQ
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itemSet = [];
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itemQty = [];
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eim.setEventRewards(evLevel, itemSet, itemQty);
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expStages = []; //bonus exp given on CLEAR stage signal
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eim.setEventClearStageExp(expStages);
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}
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function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
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var eligible = [];
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var hasLeader = false;
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if(party.size() > 0) {
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var partyList = party.toArray();
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for(var i = 0; i < party.size(); i++) {
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var ch = partyList[i];
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if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
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if(ch.isLeader()) hasLeader = true;
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eligible.push(ch);
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}
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}
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}
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if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
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return eligible;
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}
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function setup(level, lobbyid) {
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var eim = em.newInstance("PreHorntail" + lobbyid);
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eim.setProperty("level", level);
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eim.getInstanceMap(240050000).resetPQ(level);
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eim.getInstanceMap(240050100).resetPQ(level);
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eim.getInstanceMap(240050101).resetPQ(level);
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eim.getInstanceMap(240050102).resetPQ(level);
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eim.getInstanceMap(240050103).resetPQ(level);
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eim.getInstanceMap(240050104).resetPQ(level);
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eim.getInstanceMap(240050105).resetPQ(level);
|
||||
eim.getInstanceMap(240050200).resetPQ(level);
|
||||
eim.getInstanceMap(240050300).resetPQ(level);
|
||||
eim.getInstanceMap(240050310).resetPQ(level);
|
||||
|
||||
eim.getInstanceMap(240050101).getReactorByName("passKey1").setEventState(0);
|
||||
eim.getInstanceMap(240050102).getReactorByName("passKey2").setEventState(1);
|
||||
eim.getInstanceMap(240050103).getReactorByName("passKey3").setEventState(2);
|
||||
eim.getInstanceMap(240050104).getReactorByName("passKey4").setEventState(3);
|
||||
|
||||
respawnStages(eim);
|
||||
|
||||
eim.startEventTimer(eventTime * 60000);
|
||||
setEventRewards(eim);
|
||||
setEventExclusives(eim);
|
||||
|
||||
return eim;
|
||||
}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function respawnStages(eim) {}
|
||||
|
||||
function playerEntry(eim, player) {
|
||||
var map = eim.getMapInstance(entryMap);
|
||||
player.changeMap(map, map.getPortal(0));
|
||||
}
|
||||
|
||||
function scheduledTimeout(eim) {
|
||||
end(eim);
|
||||
}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
function playerExit(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedLeader(eim, leader) {
|
||||
var mapid = leader.getMapId();
|
||||
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function playerDead(eim, player) {}
|
||||
|
||||
function playerRevive(eim, player) { // player presses ok on the death pop up.
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
|
||||
function playerDisconnected(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
function end(eim) {
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
|
||||
function giveRandomEventReward(eim, player) {
|
||||
eim.giveEventReward(player);
|
||||
}
|
||||
|
||||
function clearPQ(eim) {
|
||||
eim.stopEventTimer();
|
||||
eim.setEventCleared();
|
||||
|
||||
eim.warpEventTeam(clearMap);
|
||||
}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function cancelSchedule() {}
|
||||
|
||||
function dispose(eim) {}
|
||||
@@ -68,7 +68,7 @@ function afterSetup(eim) {}
|
||||
function setup(channel) {
|
||||
var eim = em.newInstance("Scarga" + channel);
|
||||
eim.setProperty("canJoin", 1);
|
||||
eim.setProperty("defeatedBoss", 1);
|
||||
eim.setProperty("defeatedBoss", 0);
|
||||
|
||||
var level = 1;
|
||||
eim.getInstanceMap(551030200).resetPQ(level);
|
||||
|
||||
Reference in New Issue
Block a user