Revert "wz files"

This reverts commit 0f2fee4c17.
This commit is contained in:
ronancpl
2015-11-04 11:07:44 -02:00
parent 0f2fee4c17
commit c0914e93dc
16821 changed files with 0 additions and 15488176 deletions

View File

@@ -1,95 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="9500365.img">
<imgdir name="info">
<int name="bodyattack" value="0" />
<int name="level" value="10" />
<int name="maxHP" value="20" />
<int name="maxMP" value="10" />
<int name="speed" value="0" />
<int name="PADamage" value="10" />
<int name="MADamage" value="10" />
<int name="PDDamage" value="10" />
<int name="MDDamage" value="10" />
<int name="acc" value="1" />
<int name="eva" value="1" />
<int name="exp" value="0" />
<int name="pushed" value="10" />
<int name="fs" value="10" />
<int name="hideHP" value="1" />
<int name="fixedDamage" value="1" />
<int name="boss" value="1" />
<int name="noFlip" value="1" />
</imgdir>
<imgdir name="stand">
<canvas name="0" width="73" height="45">
<vector name="origin" x="35" y="45" />
<int name="z" value="0" />
<vector name="lt" x="-35" y="-45" />
<vector name="rb" x="37" y="0" />
<vector name="head" x="0" y="-45" />
<int name="delay" value="200" />
</canvas>
</imgdir>
<imgdir name="hit1">
<canvas name="0" width="73" height="45">
<vector name="origin" x="35" y="45" />
<int name="z" value="0" />
<vector name="lt" x="-35" y="-45" />
<vector name="rb" x="37" y="0" />
<vector name="head" x="0" y="-45" />
<int name="delay" value="100" />
</canvas>
<canvas name="1" width="76" height="70">
<vector name="origin" x="39" y="70" />
<int name="z" value="0" />
<int name="delay" value="100" />
</canvas>
<canvas name="2" width="73" height="45">
<vector name="origin" x="35" y="45" />
<int name="z" value="0" />
<int name="delay" value="100" />
</canvas>
<canvas name="3" width="76" height="64">
<vector name="origin" x="32" y="64" />
<int name="z" value="0" />
<int name="delay" value="100" />
</canvas>
</imgdir>
<imgdir name="die1">
<canvas name="0" width="73" height="45">
<vector name="origin" x="35" y="45" />
<int name="z" value="0" />
<int name="delay" value="150" />
</canvas>
<canvas name="1" width="167" height="166">
<vector name="origin" x="82" y="166" />
<int name="z" value="0" />
<int name="delay" value="150" />
</canvas>
<canvas name="2" width="161" height="165">
<vector name="origin" x="79" y="165" />
<int name="z" value="0" />
<int name="delay" value="150" />
</canvas>
<canvas name="3" width="136" height="158">
<vector name="origin" x="68" y="158" />
<int name="z" value="0" />
<int name="delay" value="150" />
</canvas>
<canvas name="4" width="123" height="142">
<vector name="origin" x="60" y="142" />
<int name="z" value="0" />
<int name="delay" value="150" />
</canvas>
<canvas name="5" width="123" height="104">
<vector name="origin" x="60" y="104" />
<int name="z" value="0" />
<int name="delay" value="150" />
</canvas>
<canvas name="6" width="123" height="18">
<vector name="origin" x="60" y="18" />
<int name="z" value="0" />
<int name="delay" value="150" />
</canvas>
</imgdir>
</imgdir>