Revert "wz files"

This reverts commit 0f2fee4c17.
This commit is contained in:
ronancpl
2015-11-04 11:07:44 -02:00
parent 0f2fee4c17
commit c0914e93dc
16821 changed files with 0 additions and 15488176 deletions

View File

@@ -1,177 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="9400704.img">
<imgdir name="info">
<int name="bodyAttack" value="0" />
<int name="level" value="200" />
<int name="maxHP" value="9999" />
<int name="maxMP" value="0" />
<int name="speed" value="30" />
<int name="PADamage" value="1" />
<int name="PDDamage" value="999" />
<int name="MADamage" value="0" />
<int name="MDDamage" value="999" />
<int name="acc" value="999" />
<int name="eva" value="999" />
<int name="exp" value="0" />
<int name="undead" value="0" />
<int name="pushed" value="9999" />
<float name="fs" value="10.0" />
<int name="summonType" value="1" />
<int name="invincible" value="1" />
<int name="firstAttack" value="1" />
<int name="removeAfter" value="180" />
</imgdir>
<imgdir name="move">
<canvas name="0" width="64" height="92">
<vector name="origin" x="32" y="92" />
<vector name="lt" x="-33" y="-88" />
<vector name="rb" x="30" y="0" />
<vector name="head" x="-4" y="-74" />
<int name="delay" value="100" />
</canvas>
<canvas name="1" width="64" height="93">
<vector name="origin" x="32" y="92" />
<vector name="lt" x="-33" y="-88" />
<vector name="rb" x="30" y="0" />
<vector name="head" x="-4" y="-74" />
<int name="delay" value="100" />
</canvas>
<canvas name="2" width="64" height="92">
<vector name="origin" x="32" y="92" />
<vector name="lt" x="-33" y="-88" />
<vector name="rb" x="30" y="0" />
<vector name="head" x="-4" y="-74" />
<int name="delay" value="100" />
</canvas>
<canvas name="3" width="64" height="91">
<vector name="origin" x="32" y="92" />
<vector name="lt" x="-33" y="-88" />
<vector name="rb" x="30" y="0" />
<vector name="head" x="-4" y="-74" />
<int name="delay" value="100" />
</canvas>
</imgdir>
<imgdir name="stand">
<canvas name="0" width="64" height="92">
<vector name="origin" x="32" y="92" />
<vector name="lt" x="-33" y="-88" />
<vector name="rb" x="30" y="0" />
<vector name="head" x="-4" y="-74" />
<int name="delay" value="100" />
</canvas>
<canvas name="1" width="64" height="93">
<vector name="origin" x="32" y="92" />
<vector name="lt" x="-33" y="-88" />
<vector name="rb" x="30" y="0" />
<vector name="head" x="-4" y="-74" />
<int name="delay" value="100" />
</canvas>
<canvas name="2" width="64" height="92">
<vector name="origin" x="32" y="92" />
<vector name="lt" x="-33" y="-88" />
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</canvas>
<canvas name="3" width="64" height="91">
<vector name="origin" x="32" y="92" />
<vector name="lt" x="-33" y="-88" />
<vector name="rb" x="30" y="0" />
<vector name="head" x="-4" y="-74" />
<int name="delay" value="100" />
</canvas>
</imgdir>
<imgdir name="die1">
<canvas name="0" width="64" height="92">
<vector name="origin" x="32" y="92" />
<vector name="lt" x="-33" y="-88" />
<vector name="rb" x="30" y="0" />
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</canvas>
<canvas name="1" width="64" height="93">
<vector name="origin" x="32" y="92" />
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</canvas>
<canvas name="2" width="64" height="92">
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<canvas name="3" width="64" height="91">
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</canvas>
<canvas name="4" width="64" height="92">
<vector name="origin" x="32" y="92" />
<vector name="lt" x="-33" y="-88" />
<vector name="rb" x="30" y="0" />
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</canvas>
<canvas name="5" width="64" height="93">
<vector name="origin" x="32" y="92" />
<vector name="lt" x="-33" y="-88" />
<vector name="rb" x="30" y="0" />
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</canvas>
<canvas name="6" width="1" height="1">
<vector name="origin" x="0" y="0" />
<vector name="lt" x="-33" y="-88" />
<vector name="rb" x="30" y="0" />
<vector name="head" x="-4" y="-74" />
<int name="delay" value="100" />
</canvas>
</imgdir>
<imgdir name="attack1">
<imgdir name="info">
<imgdir name="range">
<vector name="lt" x="-33" y="-88" />
<vector name="rb" x="30" y="0" />
</imgdir>
<int name="type" value="0" />
<int name="effectAfter" value="0" />
<int name="attackAfter" value="800" />
<int name="jumpAttack" value="0" />
<int name="PADamage" value="25" />
<int name="knockback" value="1" />
</imgdir>
<canvas name="0" width="64" height="92">
<vector name="origin" x="32" y="92" />
<vector name="lt" x="-33" y="-88" />
<vector name="rb" x="30" y="0" />
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<int name="delay" value="700" />
</canvas>
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<vector name="origin" x="32" y="92" />
<vector name="lt" x="-33" y="-88" />
<vector name="rb" x="30" y="0" />
<vector name="head" x="-4" y="-74" />
<int name="delay" value="100" />
</canvas>
</imgdir>
</imgdir>