Revert "wz files"

This reverts commit 0f2fee4c17.
This commit is contained in:
ronancpl
2015-11-04 11:07:44 -02:00
parent 0f2fee4c17
commit c0914e93dc
16821 changed files with 0 additions and 15488176 deletions

View File

@@ -1,104 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="9300330.img">
<imgdir name="info">
<int name="bodyAttack" value="1" />
<int name="level" value="10" />
<int name="maxHP" value="40000" />
<int name="maxMP" value="100" />
<int name="speed" value="0" />
<int name="PADamage" value="0" />
<int name="PDDamage" value="0" />
<int name="MADamage" value="0" />
<int name="MDDamage" value="0" />
<int name="acc" value="999" />
<int name="eva" value="800" />
<int name="exp" value="0" />
<int name="undead" value="0" />
<int name="pushed" value="10000" />
<float name="fs" value="10.0" />
<int name="summonType" value="1" />
<int name="noFlip" value="1" />
<int name="removeAfter" value="10" />
<int name="boss" value="1" />
<int name="firstAttack" value="1" />
<int name="invincible" value="1" />
<int name="hideHP" value="1" />
<int name="hideName" value="1" />
</imgdir>
<imgdir name="stand">
<canvas name="0" width="72" height="43">
<vector name="origin" x="36" y="39" />
<vector name="head" x="0" y="-34" />
<vector name="lt" x="-55" y="-60" />
<vector name="rb" x="55" y="1" />
</canvas>
</imgdir>
<imgdir name="hit1">
<canvas name="0" width="72" height="43">
<vector name="origin" x="36" y="39" />
<vector name="head" x="0" y="-34" />
<int name="delay" value="600" />
</canvas>
</imgdir>
<imgdir name="die1">
<canvas name="0" width="70" height="41">
<vector name="origin" x="37" y="38" />
<vector name="head" x="0" y="-34" />
<int name="dealy" value="180" />
</canvas>
<canvas name="1" width="67" height="39">
<vector name="origin" x="37" y="37" />
<vector name="head" x="0" y="-34" />
<int name="dealy" value="180" />
</canvas>
<canvas name="2" width="55" height="37">
<vector name="origin" x="33" y="34" />
<vector name="head" x="0" y="-34" />
<int name="dealy" value="180" />
</canvas>
<canvas name="3" width="47" height="35">
<vector name="origin" x="38" y="32" />
<vector name="head" x="0" y="-34" />
<int name="dealy" value="180" />
</canvas>
<canvas name="4" width="22" height="33">
<vector name="origin" x="35" y="32" />
<vector name="head" x="0" y="-34" />
<int name="dealy" value="300" />
<int name="a0" value="255" />
<int name="a1" value="0" />
</canvas>
</imgdir>
<imgdir name="attack1">
<imgdir name="info">
<imgdir name="range">
<vector name="lt" x="-55" y="-60" />
<vector name="rb" x="55" y="1" />
</imgdir>
<imgdir name="hit">
<canvas name="0" width="99" height="107">
<vector name="origin" x="50" y="53" />
<int name="delay" value="70" />
</canvas>
<canvas name="1" width="80" height="77">
<vector name="origin" x="37" y="35" />
<int name="delay" value="300" />
<int name="a0" value="255" />
<int name="a1" value="0" />
</canvas>
</imgdir>
<int name="type" value="0" />
<int name="attackAfter" value="400" />
<int name="comMP" value="1" />
<int name="PADamage" value="1" />
<int name="knockback" value="1" />
</imgdir>
<canvas name="0" width="70" height="41">
<vector name="origin" x="37" y="38" />
<vector name="head" x="0" y="-34" />
<int name="dealy" value="500" />
<vector name="lt" x="-55" y="-60" />
<vector name="rb" x="55" y="1" />
</canvas>
</imgdir>
</imgdir>