Revert "wz files"

This reverts commit 0f2fee4c17.
This commit is contained in:
ronancpl
2015-11-04 11:07:44 -02:00
parent 0f2fee4c17
commit c0914e93dc
16821 changed files with 0 additions and 15488176 deletions

View File

@@ -1,362 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01312017.img">
<imgdir name="info">
<canvas name="icon" width="28" height="32">
<vector name="origin" x="0" y="30" />
</canvas>
<canvas name="iconRaw" width="28" height="31">
<vector name="origin" x="0" y="30" />
</canvas>
<string name="islot" value="Wp" />
<string name="vslot" value="Wp" />
<int name="walk" value="1" />
<int name="stand" value="1" />
<short name="attack" value="1" />
<string name="afterImage" value="swordOL" />
<string name="sfx" value="swordL" />
<int name="reqJob" value="0" />
<int name="reqLevel" value="0" />
<int name="reqSTR" value="0" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="incPAD" value="30" />
<int name="tuc" value="7" />
<int name="price" value="1" />
<int name="attackSpeed" value="4" />
<int name="cash" value="0" />
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="46" height="27">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="7" y="2" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="47" height="33">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="7" y="8" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="44" height="27">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="6" y="-1" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="44" height="27">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="5" y="-1" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="47" height="33">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="13" y="6" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="47" height="33">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="13" y="5" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="47" height="33">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="14" y="4" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="46" height="27">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="11" y="5" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="44" height="27">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="10" y="0" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="27" height="54">
<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="-23" y="44" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="22" height="56">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="19" y="41" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="27" height="56">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="29" y="36" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="27" height="44">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-26" y="8" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="27" height="56">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-25" y="37" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="46" height="27">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="38" y="5" />
</imgdir>
<string name="z" value="weaponOverBody" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="46" height="27">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="6" y="5" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="27" height="44">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-25" y="16" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="27" height="56">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="4" y="46" />
</imgdir>
<string name="z" value="backWeapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="23" height="56">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="9" y="44" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="47" height="33">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="-18" y="25" />
</imgdir>
<string name="z" value="weaponBelowBody" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="46" height="27">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="6" y="1" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="47" height="33">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="47" y="17" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="47" height="33">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="10" y="21" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="47" height="33">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="45" y="16" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="56" height="22">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="14" y="4" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="56" height="22">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="10" y="1" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="47" height="33">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
<vector name="navel" x="48" y="16" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="56" height="22">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="37" y="5" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="56" height="22">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="53" y="5" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon" />
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="23" height="56">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="-8" y="37" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="23" height="56">
<vector name="origin" x="13" y="5" />
<imgdir name="map">
<vector name="navel" x="-9" y="36" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
</imgdir>