Fix various other scripts with broken comparisons
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@@ -60,7 +60,7 @@ function action(mode, type, selection) {
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if (cm.isEventLeader()) {
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if (status == 0) {
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if (eim.getProperty("stage1status") == null || eim.getProperty("stage1status").equals("waiting")) {
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if (eim.getProperty("stage1status") == null || eim.getProperty("stage1status") === "waiting") {
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if (eim.getProperty("stage1phase") == null) {
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stage = 1;
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eim.setProperty("stage1phase", stage);
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@@ -73,10 +73,10 @@ function action(mode, type, selection) {
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} else {
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cm.sendOk("I shall now present a more difficult puzzle for you. Good luck.");
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}
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} else if (eim.getProperty("stage1status").equals("active")) {
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} else if (eim.getProperty("stage1status") === "active") {
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stage = parseInt(eim.getProperty("stage1phase"));
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if (eim.getProperty("stage1combo").equals(eim.getProperty("stage1guess"))) {
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if (eim.getProperty("stage1combo") === eim.getProperty("stage1guess")) {
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if (stage == 3) {
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cm.getPlayer().getMap().getReactorByName("statuegate").forceHitReactor(1);
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clearStage(1, eim);
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@@ -128,7 +128,7 @@ function getReactors() {
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var iter = cm.getPlayer().getMap().getReactors().iterator();
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while (iter.hasNext()) {
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var mo = iter.next();
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if (!mo.getName().equals("statuegate")) {
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if (!mo.getName() === "statuegate") {
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reactors.push(mo.getObjectId());
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}
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}
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