Aran skill & mount quests + New player IDs + MapleSkillMakerFetcher
Aran skill and mount questlines fixed. Player ID starts counting from 20mil now, preventing clashes with map objects oid's (trying to solve the NPC disappearing issue). New tool: MapleSkillMakerFetcher. It compiles a SQL script file containing updated Maker data info from the inputted ItemMake.wz.xml. Updated Maker tables on the DB.
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scripts/quest/21748.js
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49
scripts/quest/21748.js
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/*
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This file is part of the MapleSolaxiaV2 Maple Story Server
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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var status = -1;
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function end(mode, type, selection) {
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if (mode == -1) {
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qm.dispose();
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} else {
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if(mode == 0 && type > 0) {
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qm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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qm.sendNext("Aran, you came back home safe! So, how fared the mission in Mu Lung? #rGentleman#k ambushed and stole the seal rock again? That's unfortunate. At least you are unharmed, I'm glad.");
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} else if (status == 1) {
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qm.sendNext("I've researched some skill books, trying to trace any lost skills of yours. Good news I found one of them: it's the #rFinal Charge#k! With it you will be able to draw closer opposing monsters at each swipe. It's a fine improvement for your arsenal, isn't it?");
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} else if (status == 2) {
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qm.gainExp(20000 * qm.getPlayer().getExpRate());
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qm.teachSkill(21100002, 0, 30, -1); // final charge
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qm.forceCompleteQuest();
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qm.dispose();
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}
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}
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}
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