Aran skill & mount quests + New player IDs + MapleSkillMakerFetcher

Aran skill and mount questlines fixed.
Player ID starts counting from 20mil now, preventing clashes with map objects oid's (trying to solve the NPC disappearing issue).
New tool: MapleSkillMakerFetcher. It compiles a SQL script file containing updated Maker data info from the inputted ItemMake.wz.xml.
Updated Maker tables on the DB.
This commit is contained in:
ronancpl
2017-11-14 16:55:37 -02:00
parent 6fbd23f903
commit bc482ee0d2
72 changed files with 41495 additions and 18673 deletions

71
scripts/quest/21733.js Normal file
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/*
This file is part of the MapleSolaxiaV2 Maple Story Server
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
var status = -1;
function start(mode, type, selection) {
if (mode == -1) {
qm.dispose();
} else {
if(mode == 0 && type > 0) {
qm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
if(status == 0) {
qm.sendNext("Aran, Lith have been caught off guard. We are under attack! Get here ASAP.");
} else {
qm.forceStartQuest();
qm.dispose();
}
}
}
function end(mode, type, selection) {
if (mode == -1) {
qm.dispose();
} else {
if(mode == 0 && type > 0) {
qm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
if(status == 0) {
qm.sendNext("Aran, thank you very much! Somehow the Puppeteer managed to bypass the security of Lith Harbor. He was trying to seek revenge because of the other day. Luckily, you came by. Nicely done!");
} else if(status == 1) {
qm.sendNext("I will teach you the #rPolearm Mastery#k skill, to reward your actions here. You will be able to improve your accuracy and the overall mastery of your polearm arts.");
} else {
qm.gainExp(8000 * qm.getPlayer().getExpRate());
qm.teachSkill(21100000, 0, 20, -1); // polearm mastery
qm.forceCompleteQuest();
qm.dispose();
}
}
}