Aran skill & mount quests + New player IDs + MapleSkillMakerFetcher
Aran skill and mount questlines fixed. Player ID starts counting from 20mil now, preventing clashes with map objects oid's (trying to solve the NPC disappearing issue). New tool: MapleSkillMakerFetcher. It compiles a SQL script file containing updated Maker data info from the inputted ItemMake.wz.xml. Updated Maker tables on the DB.
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81
scripts/quest/21618.js
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81
scripts/quest/21618.js
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/*
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This file is part of the MapleSolaxiaV2 Maple Story Server
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Aran lv 200 mount quest
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*/
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var status = -1;
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function start(mode, type, selection) {
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if (mode == -1) {
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qm.dispose();
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} else {
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if(mode == 0 && type > 0) {
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qm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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qm.sendNext("Oh, this befriended wolf of yours... I sense some hidden powers hidden behind his furs, you see. Wat'cha say, master, if I awaken it's hidden power?", 9);
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} else if (status == 1) {
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qm.sendNextPrev("Wait, can you do that?", 3);
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} else if (status == 2) {
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qm.sendAcceptDecline("Astonished, huh? Does all that time frozen in the glacier hindered your senses as well? Why, of course! Tell me when you're ready!", 9);
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} else {
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qm.forceStartQuest();
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qm.dispose();
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}
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}
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}
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function end(mode, type, selection) {
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if (mode == -1) {
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qm.dispose();
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} else {
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if(mode == 0 && type > 0) {
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qm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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if(qm.getPlayer().getItemQuantity(1902017, false) == 0) {
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qm.sendNext("You will have to unequip the wolf first before going for the evolution.");
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qm.dispose();
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return;
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}
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qm.sendNext("Step aside, behold the mighty prowess of Maha!!");
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} else {
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qm.gainItem(1902017, -1);
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qm.gainItem(1902018, 1);
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qm.forceCompleteQuest();
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qm.dispose();
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}
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}
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}
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