Reactor drops & Looting & Mob HP overhaul + TreasurePQ

Modified coupon rates buff icon to not show up as expirable.
Reactor drops now also drops quest items at the border of the dropped items.
Added themed drop data for the Cake boss.
Reworked the Balrog expedition.
Added quest script for the Assassinate skill.
Fixed looting system blocking the killer's party from retrieving a loot until the FFA timeout.
Fixed a deadlock with the MapleMap class.
Refactored damage/heal contabilization on mobs.
Fixed issues with HT and status-based damage, providing weird issues with mob HP.
New PQ: TreasurePQ, for level 140+.
This commit is contained in:
ronancpl
2018-03-05 21:23:50 -03:00
parent f40a7fa2f8
commit bbd2debc08
78 changed files with 24225 additions and 21968 deletions

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@@ -2,20 +2,20 @@
<imgdir name="9400589.img">
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="30"/>
<int name="maxHP" value="400000"/>
<int name="maxMP" value="200"/>
<int name="level" value="180"/>
<int name="maxHP" value="17000000"/>
<int name="maxMP" value="2000"/>
<int name="speed" value="-10"/>
<int name="PADamage" value="150"/>
<int name="PDDamage" value="500"/>
<int name="MADamage" value="20"/>
<int name="MDDamage" value="450"/>
<int name="acc" value="1000"/>
<int name="eva" value="10"/>
<int name="exp" value="500"/>
<int name="PADamage" value="650"/>
<int name="PDDamage" value="1000"/>
<int name="MADamage" value="780"/>
<int name="MDDamage" value="1100"/>
<int name="acc" value="300"/>
<int name="eva" value="50"/>
<int name="exp" value="60000"/>
<int name="undead" value="0"/>
<int name="pushed" value="3000"/>
<int name="hpRecovery" value="2000"/>
<int name="pushed" value="42000"/>
<int name="hpRecovery" value="20000"/>
<int name="boss" value="1"/>
<float name="fs" value="20.0"/>
<int name="summonType" value="2"/>
@@ -27,6 +27,9 @@
<int name="effectAfter" value="900"/>
</imgdir>
</imgdir>
<int name="HPgaugeHide" value="1"/>
<int name="hpTagBgcolor" value="5"/>
<int name="hpTagColor" value="1"/>
</imgdir>
<imgdir name="move">
<canvas name="0" width="287" height="259">
@@ -250,7 +253,7 @@
<int name="effectAfter" value="0"/>
<int name="attackAfter" value="1380"/>
<int name="jumpAttack" value="1"/>
<int name="PADamage" value="180"/>
<int name="PADamage" value="700"/>
<int name="knockback" value="1"/>
<int name="tremble" value="1"/>
</imgdir>
@@ -407,7 +410,7 @@
<int name="type" value="0"/>
<int name="effectAfter" value="0"/>
<int name="attackAfter" value="2250"/>
<int name="PADamage" value="200"/>
<int name="PADamage" value="620"/>
<int name="tremble" value="1"/>
</imgdir>
<canvas name="0" width="287" height="255">

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@@ -2,20 +2,20 @@
<imgdir name="9400739.img">
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="8"/>
<int name="maxHP" value="2000"/>
<int name="maxMP" value="100"/>
<int name="level" value="140"/>
<int name="maxHP" value="200000"/>
<int name="maxMP" value="1000"/>
<int name="speed" value="20"/>
<int name="PADamage" value="100"/>
<int name="PDDamage" value="100"/>
<int name="MADamage" value="10"/>
<int name="MDDamage" value="70"/>
<int name="acc" value="1000"/>
<int name="eva" value="15"/>
<string name="exp" value="50"/>
<int name="PADamage" value="200"/>
<int name="PDDamage" value="1000"/>
<int name="MADamage" value="400"/>
<int name="MDDamage" value="500"/>
<int name="acc" value="210"/>
<int name="eva" value="45"/>
<string name="exp" value="5000"/>
<int name="undead" value="0"/>
<int name="pushed" value="500"/>
<int name="hpRecovery" value="10"/>
<int name="pushed" value="5000"/>
<int name="hpRecovery" value="1000"/>
<int name="boss" value="0"/>
<float name="fs" value="20.0"/>
<int name="summonType" value="0"/>

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@@ -2,20 +2,20 @@
<imgdir name="9400740.img">
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="8"/>
<int name="maxHP" value="2000"/>
<int name="maxMP" value="100"/>
<int name="level" value="140"/>
<int name="maxHP" value="200000"/>
<int name="maxMP" value="1000"/>
<int name="speed" value="50"/>
<int name="PADamage" value="100"/>
<int name="PDDamage" value="100"/>
<int name="MADamage" value="10"/>
<int name="MDDamage" value="75"/>
<int name="acc" value="1000"/>
<int name="eva" value="20"/>
<string name="exp" value="50"/>
<int name="PADamage" value="400"/>
<int name="PDDamage" value="500"/>
<int name="MADamage" value="200"/>
<int name="MDDamage" value="1000"/>
<int name="acc" value="210"/>
<int name="eva" value="50"/>
<string name="exp" value="5000"/>
<int name="undead" value="0"/>
<int name="pushed" value="300"/>
<int name="hpRecovery" value="20"/>
<int name="pushed" value="3000"/>
<int name="hpRecovery" value="2000"/>
<int name="boss" value="0"/>
<float name="fs" value="20.0"/>
<int name="summonType" value="1"/>

View File

@@ -2,19 +2,19 @@
<imgdir name="9400741.img">
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="10"/>
<int name="maxHP" value="1200"/>
<int name="level" value="140"/>
<int name="maxHP" value="120000"/>
<int name="maxMP" value="0"/>
<int name="speed" value="20"/>
<int name="PADamage" value="60"/>
<int name="PDDamage" value="85"/>
<int name="PADamage" value="420"/>
<int name="PDDamage" value="650"/>
<int name="MADamage" value="0"/>
<int name="MDDamage" value="95"/>
<int name="acc" value="60"/>
<int name="eva" value="9"/>
<int name="exp" value="50"/>
<int name="MDDamage" value="500"/>
<int name="acc" value="180"/>
<int name="eva" value="30"/>
<int name="exp" value="5000"/>
<int name="undead" value="1"/>
<int name="pushed" value="50"/>
<int name="pushed" value="5000"/>
<float name="fs" value="10.0"/>
<int name="summonType" value="1"/>
<string name="elemAttr" value="H3"/>

View File

@@ -2,19 +2,19 @@
<imgdir name="9400742.img">
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="10"/>
<int name="maxHP" value="1400"/>
<int name="level" value="140"/>
<int name="maxHP" value="140000"/>
<int name="maxMP" value="0"/>
<int name="speed" value="20"/>
<int name="PADamage" value="65"/>
<int name="PDDamage" value="90"/>
<int name="PADamage" value="440"/>
<int name="PDDamage" value="770"/>
<int name="MADamage" value="0"/>
<int name="MDDamage" value="98"/>
<int name="acc" value="65"/>
<int name="eva" value="9"/>
<int name="exp" value="60"/>
<int name="MDDamage" value="700"/>
<int name="acc" value="180"/>
<int name="eva" value="30"/>
<int name="exp" value="6000"/>
<int name="undead" value="1"/>
<int name="pushed" value="50"/>
<int name="pushed" value="5000"/>
<float name="fs" value="10.0"/>
<int name="summonType" value="1"/>
<string name="elemAttr" value="H3"/>

View File

@@ -2,16 +2,16 @@
<imgdir name="9400743.img">
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="10"/>
<int name="maxHP" value="1600"/>
<int name="maxMP" value="30"/>
<int name="level" value="140"/>
<int name="maxHP" value="160000"/>
<int name="maxMP" value="300"/>
<int name="speed" value="15"/>
<int name="PADamage" value="80"/>
<int name="PDDamage" value="80"/>
<int name="MADamage" value="75"/>
<int name="MDDamage" value="55"/>
<int name="acc" value="80"/>
<int name="eva" value="10"/>
<int name="PADamage" value="500"/>
<int name="PDDamage" value="700"/>
<int name="MADamage" value="160"/>
<int name="MDDamage" value="800"/>
<int name="acc" value="300"/>
<int name="eva" value="35"/>
<int name="exp" value="70"/>
<int name="undead" value="0"/>
<int name="pushed" value="1"/>
@@ -154,7 +154,7 @@
</imgdir>
<int name="type" value="0"/>
<int name="attackAfter" value="840"/>
<string name="PADamage" value="150"/>
<string name="PADamage" value="550"/>
</imgdir>
<canvas name="0" width="90" height="50">
<vector name="origin" x="36" y="50"/>

View File

@@ -2,20 +2,20 @@
<imgdir name="9400744.img">
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="10"/>
<int name="maxHP" value="100000"/>
<int name="maxMP" value="500"/>
<int name="level" value="168"/>
<int name="maxHP" value="10000000"/>
<int name="maxMP" value="5000"/>
<int name="flySpeed" value="10"/>
<int name="PADamage" value="100"/>
<int name="PDDamage" value="400"/>
<int name="MADamage" value="200"/>
<int name="MDDamage" value="400"/>
<int name="acc" value="90"/>
<int name="PADamage" value="750"/>
<int name="PDDamage" value="600"/>
<int name="MADamage" value="700"/>
<int name="MDDamage" value="800"/>
<int name="acc" value="190"/>
<int name="eva" value="20"/>
<int name="exp" value="2500"/>
<int name="exp" value="250000"/>
<int name="undead" value="0"/>
<int name="pushed" value="2000"/>
<int name="hpRecovery" value="100"/>
<int name="pushed" value="20000"/>
<int name="hpRecovery" value="10000"/>
<int name="mpRecovery" value="5"/>
<string name="elemAttr" value="S1H3"/>
<int name="boss" value="1"/>
@@ -163,7 +163,7 @@
</canvas>
</imgdir>
<int name="type" value="2"/>
<int name="conMP" value="2"/>
<int name="conMP" value="40"/>
<int name="attackAfter" value="400"/>
<int name="magic" value="1"/>
</imgdir>
@@ -345,7 +345,7 @@
<uol name="8" value="1"/>
</imgdir>
<int name="type" value="0"/>
<int name="conMP" value="2"/>
<int name="conMP" value="40"/>
<int name="effectAfter" value="0"/>
<int name="attackAfter" value="720"/>
<int name="magic" value="1"/>

View File

@@ -2,20 +2,20 @@
<imgdir name="9400745.img">
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="10"/>
<int name="maxHP" value="50000"/>
<int name="maxMP" value="500"/>
<int name="level" value="160"/>
<int name="maxHP" value="5000000"/>
<int name="maxMP" value="5000"/>
<int name="speed" value="-20"/>
<int name="PADamage" value="90"/>
<int name="PDDamage" value="220"/>
<int name="MADamage" value="150"/>
<int name="PADamage" value="700"/>
<int name="PDDamage" value="880"/>
<int name="MADamage" value="550"/>
<int name="MDDamage" value="220"/>
<int name="acc" value="75"/>
<int name="eva" value="15"/>
<int name="exp" value="1000"/>
<int name="acc" value="180"/>
<int name="eva" value="55"/>
<int name="exp" value="100000"/>
<int name="undead" value="0"/>
<int name="pushed" value="1500"/>
<int name="hpRecovery" value="50"/>
<int name="pushed" value="15000"/>
<int name="hpRecovery" value="5000"/>
<int name="mpRecovery" value="5"/>
<string name="elemAttr" value="S1H3"/>
<int name="boss" value="1"/>
@@ -187,7 +187,7 @@
</canvas>
</imgdir>
<int name="type" value="1"/>
<int name="conMP" value="2"/>
<int name="conMP" value="40"/>
<int name="effectAfter" value="700"/>
<int name="attackAfter" value="1300"/>
<int name="magic" value="1"/>
@@ -356,7 +356,7 @@
</canvas>
</imgdir>
<int name="type" value="2"/>
<int name="conMP" value="2"/>
<int name="conMP" value="40"/>
<int name="effectAfter" value="100"/>
<int name="attackAfter" value="400"/>
<int name="magic" value="1"/>
@@ -463,7 +463,7 @@
</canvas>
</imgdir>
<int name="type" value="0"/>
<int name="conMP" value="2"/>
<int name="conMP" value="40"/>
<int name="effectAfter" value="500"/>
<int name="attackAfter" value="400"/>
<int name="magic" value="1"/>

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@@ -2,19 +2,19 @@
<imgdir name="9400746.img">
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="10"/>
<int name="maxHP" value="20000"/>
<int name="maxMP" value="100"/>
<int name="level" value="170"/>
<int name="maxHP" value="2000000"/>
<int name="maxMP" value="1000"/>
<int name="speed" value="-60"/>
<int name="PADamage" value="85"/>
<int name="PDDamage" value="200"/>
<int name="PADamage" value="650"/>
<int name="PDDamage" value="800"/>
<int name="MADamage" value="0"/>
<int name="MDDamage" value="250"/>
<int name="acc" value="140"/>
<int name="eva" value="23"/>
<int name="exp" value="300"/>
<int name="MDDamage" value="750"/>
<int name="acc" value="200"/>
<int name="eva" value="56"/>
<int name="exp" value="30000"/>
<int name="undead" value="0"/>
<int name="pushed" value="2500"/>
<int name="pushed" value="25000"/>
<string name="elemAttr" value="I2F2L2S2"/>
<int name="boss" value="1"/>
<float name="fs" value="10.0"/>
@@ -146,7 +146,7 @@
</imgdir>
<int name="type" value="1"/>
<int name="attackAfter" value="720"/>
<int name="PADamage" value="135"/>
<int name="PADamage" value="560"/>
</imgdir>
<canvas name="0" width="123" height="107">
<vector name="origin" x="61" y="107"/>

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@@ -2,19 +2,19 @@
<imgdir name="9400747.img">
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="10"/>
<int name="maxHP" value="45000"/>
<int name="maxMP" value="190"/>
<int name="level" value="170"/>
<int name="maxHP" value="4500000"/>
<int name="maxMP" value="1900"/>
<int name="speed" value="-20"/>
<int name="PADamage" value="80"/>
<int name="PDDamage" value="100"/>
<int name="MADamage" value="80"/>
<int name="MDDamage" value="100"/>
<int name="acc" value="70"/>
<int name="eva" value="15"/>
<int name="exp" value="250"/>
<int name="PADamage" value="700"/>
<int name="PDDamage" value="750"/>
<int name="MADamage" value="650"/>
<int name="MDDamage" value="500"/>
<int name="acc" value="210"/>
<int name="eva" value="70"/>
<int name="exp" value="25000"/>
<int name="undead" value="0"/>
<int name="pushed" value="1000"/>
<int name="pushed" value="10000"/>
<string name="elemAttr" value="F2I3"/>
<int name="boss" value="1"/>
<float name="fs" value="10.0"/>
@@ -141,7 +141,7 @@
</canvas>
</imgdir>
<int name="type" value="2"/>
<int name="conMP" value="3"/>
<int name="conMP" value="50"/>
<int name="attackAfter" value="665"/>
<int name="bulletSpeed" value="200"/>
<string name="elemAttr" value="F"/>

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@@ -2,20 +2,9 @@
<imgdir name="9400748.img">
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="10"/>
<int name="maxHP" value="400000"/>
<int name="maxMP" value="100"/>
<int name="speed" value="-10"/>
<int name="PADamage" value="150"/>
<int name="PDDamage" value="500"/>
<int name="MADamage" value="20"/>
<int name="MDDamage" value="450"/>
<int name="acc" value="1000"/>
<int name="eva" value="10"/>
<int name="exp" value="1000"/>
<int name="undead" value="0"/>
<int name="pushed" value="3000"/>
<int name="hpRecovery" value="2000"/>
<int name="hpRecovery" value="20000"/>
<int name="boss" value="1"/>
<float name="fs" value="20.0"/>
<int name="summonType" value="2"/>
@@ -27,6 +16,20 @@
<int name="effectAfter" value="900"/>
</imgdir>
</imgdir>
<int name="acc" value="270"/>
<int name="eva" value="50"/>
<int name="exp" value="60000"/>
<int name="level" value="180"/>
<int name="MADamage" value="780"/>
<int name="maxHP" value="17000000"/>
<int name="maxMP" value="2000"/>
<int name="MDDamage" value="1100"/>
<int name="PADamage" value="650"/>
<int name="PDDamage" value="1000"/>
<int name="pushed" value="42000"/>
<int name="HPgaugeHide" value="1"/>
<int name="hpTagBgcolor" value="5"/>
<int name="hpTagColor" value="1"/>
</imgdir>
<imgdir name="move">
<canvas name="0" width="287" height="259">
@@ -250,7 +253,7 @@
<int name="effectAfter" value="0"/>
<int name="attackAfter" value="1380"/>
<int name="jumpAttack" value="1"/>
<int name="PADamage" value="180"/>
<int name="PADamage" value="720"/>
<int name="knockback" value="1"/>
<int name="tremble" value="1"/>
</imgdir>
@@ -407,7 +410,7 @@
<int name="type" value="0"/>
<int name="effectAfter" value="0"/>
<int name="attackAfter" value="2250"/>
<int name="PADamage" value="200"/>
<int name="PADamage" value="640"/>
<int name="tremble" value="1"/>
</imgdir>
<canvas name="0" width="287" height="255">

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@@ -10,7 +10,7 @@
<int name="PDDamage" value="90"/>
<int name="MADamage" value="0"/>
<int name="MDDamage" value="90"/>
<int name="acc" value="75"/>
<int name="acc" value="300"/>
<int name="eva" value="12"/>
<int name="exp" value="120"/>
<int name="undead" value="0"/>