Reactor drops & Looting & Mob HP overhaul + TreasurePQ

Modified coupon rates buff icon to not show up as expirable.
Reactor drops now also drops quest items at the border of the dropped items.
Added themed drop data for the Cake boss.
Reworked the Balrog expedition.
Added quest script for the Assassinate skill.
Fixed looting system blocking the killer's party from retrieving a loot until the FFA timeout.
Fixed a deadlock with the MapleMap class.
Refactored damage/heal contabilization on mobs.
Fixed issues with HT and status-based damage, providing weird issues with mob HP.
New PQ: TreasurePQ, for level 140+.
This commit is contained in:
ronancpl
2018-03-05 21:23:50 -03:00
parent f40a7fa2f8
commit bbd2debc08
78 changed files with 24220 additions and 21963 deletions
+30 -30
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@@ -22,7 +22,7 @@
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@@ -325,7 +325,7 @@
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@@ -351,7 +351,7 @@
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@@ -377,7 +377,7 @@
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@@ -401,7 +401,7 @@
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@@ -422,7 +422,7 @@
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@@ -448,7 +448,7 @@
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@@ -472,7 +472,7 @@
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@@ -642,7 +642,7 @@
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@@ -668,7 +668,7 @@
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@@ -695,7 +695,7 @@
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+10 -10
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@@ -48,7 +48,7 @@
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@@ -74,7 +74,7 @@
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@@ -126,7 +126,7 @@
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@@ -152,7 +152,7 @@
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@@ -178,7 +178,7 @@
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@@ -204,7 +204,7 @@
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@@ -230,7 +230,7 @@
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@@ -256,7 +256,7 @@
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+2
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@@ -2769,6 +2769,7 @@
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@@ -11404,6 +11405,7 @@
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+17 -14
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@@ -2,20 +2,20 @@
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@@ -27,6 +27,9 @@
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@@ -250,7 +253,7 @@
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@@ -407,7 +410,7 @@
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+12 -12
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@@ -2,20 +2,20 @@
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+12 -12
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@@ -2,20 +2,20 @@
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+9 -9
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@@ -2,19 +2,19 @@
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+9 -9
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@@ -2,19 +2,19 @@
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+10 -10
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@@ -2,16 +2,16 @@
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@@ -154,7 +154,7 @@
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+13 -13
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@@ -2,20 +2,20 @@
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@@ -163,7 +163,7 @@
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@@ -345,7 +345,7 @@
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+14 -14
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@@ -2,20 +2,20 @@
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@@ -187,7 +187,7 @@
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@@ -356,7 +356,7 @@
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@@ -463,7 +463,7 @@
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<int name="conMP" value="40"/>
<int name="effectAfter" value="500"/>
<int name="attackAfter" value="400"/>
<int name="magic" value="1"/>
+11 -11
View File
@@ -2,19 +2,19 @@
<imgdir name="9400746.img">
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="10"/>
<int name="maxHP" value="20000"/>
<int name="maxMP" value="100"/>
<int name="level" value="170"/>
<int name="maxHP" value="2000000"/>
<int name="maxMP" value="1000"/>
<int name="speed" value="-60"/>
<int name="PADamage" value="85"/>
<int name="PDDamage" value="200"/>
<int name="PADamage" value="650"/>
<int name="PDDamage" value="800"/>
<int name="MADamage" value="0"/>
<int name="MDDamage" value="250"/>
<int name="acc" value="140"/>
<int name="eva" value="23"/>
<int name="exp" value="300"/>
<int name="MDDamage" value="750"/>
<int name="acc" value="200"/>
<int name="eva" value="56"/>
<int name="exp" value="30000"/>
<int name="undead" value="0"/>
<int name="pushed" value="2500"/>
<int name="pushed" value="25000"/>
<string name="elemAttr" value="I2F2L2S2"/>
<int name="boss" value="1"/>
<float name="fs" value="10.0"/>
@@ -146,7 +146,7 @@
</imgdir>
<int name="type" value="1"/>
<int name="attackAfter" value="720"/>
<int name="PADamage" value="135"/>
<int name="PADamage" value="560"/>
</imgdir>
<canvas name="0" width="123" height="107">
<vector name="origin" x="61" y="107"/>
+12 -12
View File
@@ -2,19 +2,19 @@
<imgdir name="9400747.img">
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="10"/>
<int name="maxHP" value="45000"/>
<int name="maxMP" value="190"/>
<int name="level" value="170"/>
<int name="maxHP" value="4500000"/>
<int name="maxMP" value="1900"/>
<int name="speed" value="-20"/>
<int name="PADamage" value="80"/>
<int name="PDDamage" value="100"/>
<int name="MADamage" value="80"/>
<int name="MDDamage" value="100"/>
<int name="acc" value="70"/>
<int name="eva" value="15"/>
<int name="exp" value="250"/>
<int name="PADamage" value="700"/>
<int name="PDDamage" value="750"/>
<int name="MADamage" value="650"/>
<int name="MDDamage" value="500"/>
<int name="acc" value="210"/>
<int name="eva" value="70"/>
<int name="exp" value="25000"/>
<int name="undead" value="0"/>
<int name="pushed" value="1000"/>
<int name="pushed" value="10000"/>
<string name="elemAttr" value="F2I3"/>
<int name="boss" value="1"/>
<float name="fs" value="10.0"/>
@@ -141,7 +141,7 @@
</canvas>
</imgdir>
<int name="type" value="2"/>
<int name="conMP" value="3"/>
<int name="conMP" value="50"/>
<int name="attackAfter" value="665"/>
<int name="bulletSpeed" value="200"/>
<string name="elemAttr" value="F"/>
+17 -14
View File
@@ -2,20 +2,9 @@
<imgdir name="9400748.img">
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="10"/>
<int name="maxHP" value="400000"/>
<int name="maxMP" value="100"/>
<int name="speed" value="-10"/>
<int name="PADamage" value="150"/>
<int name="PDDamage" value="500"/>
<int name="MADamage" value="20"/>
<int name="MDDamage" value="450"/>
<int name="acc" value="1000"/>
<int name="eva" value="10"/>
<int name="exp" value="1000"/>
<int name="undead" value="0"/>
<int name="pushed" value="3000"/>
<int name="hpRecovery" value="2000"/>
<int name="hpRecovery" value="20000"/>
<int name="boss" value="1"/>
<float name="fs" value="20.0"/>
<int name="summonType" value="2"/>
@@ -27,6 +16,20 @@
<int name="effectAfter" value="900"/>
</imgdir>
</imgdir>
<int name="acc" value="270"/>
<int name="eva" value="50"/>
<int name="exp" value="60000"/>
<int name="level" value="180"/>
<int name="MADamage" value="780"/>
<int name="maxHP" value="17000000"/>
<int name="maxMP" value="2000"/>
<int name="MDDamage" value="1100"/>
<int name="PADamage" value="650"/>
<int name="PDDamage" value="1000"/>
<int name="pushed" value="42000"/>
<int name="HPgaugeHide" value="1"/>
<int name="hpTagBgcolor" value="5"/>
<int name="hpTagColor" value="1"/>
</imgdir>
<imgdir name="move">
<canvas name="0" width="287" height="259">
@@ -250,7 +253,7 @@
<int name="effectAfter" value="0"/>
<int name="attackAfter" value="1380"/>
<int name="jumpAttack" value="1"/>
<int name="PADamage" value="180"/>
<int name="PADamage" value="720"/>
<int name="knockback" value="1"/>
<int name="tremble" value="1"/>
</imgdir>
@@ -407,7 +410,7 @@
<int name="type" value="0"/>
<int name="effectAfter" value="0"/>
<int name="attackAfter" value="2250"/>
<int name="PADamage" value="200"/>
<int name="PADamage" value="640"/>
<int name="tremble" value="1"/>
</imgdir>
<canvas name="0" width="287" height="255">
+1 -1
View File
@@ -10,7 +10,7 @@
<int name="PDDamage" value="90"/>
<int name="MADamage" value="0"/>
<int name="MDDamage" value="90"/>
<int name="acc" value="75"/>
<int name="acc" value="300"/>
<int name="eva" value="12"/>
<int name="exp" value="120"/>
<int name="undead" value="0"/>
+4 -4
View File
@@ -2312,19 +2312,19 @@
<string name="desc" value="Improves dexterity on shoes.\nSuccess rate:15%, avoidability+5, accuracy+3, speed+1"/>
</imgdir>
<imgdir name="2040720">
<string name="name" value="Scroll for Jump for DEX"/>
<string name="name" value="Scroll for Shoes for Jump"/>
<string name="desc" value="Improves jump on shoes.\nSuccess rate:65%, jump+2, DEX+1"/>
</imgdir>
<imgdir name="2040721">
<string name="name" value="Scroll for Jump for DEX"/>
<string name="name" value="Scroll for Shoes for Jump"/>
<string name="desc" value="Improves jump on shoes.\nSuccess rate:15%, jump+5, DEX+3, speed+1"/>
</imgdir>
<imgdir name="2040722">
<string name="name" value="Scroll for Speed for DEX"/>
<string name="name" value="Scroll for Shoes for Speed"/>
<string name="desc" value="Improves speed on shoes.\nSuccess rate:65%, speed+2"/>
</imgdir>
<imgdir name="2040723">
<string name="name" value="Scroll for Speed for DEX"/>
<string name="name" value="Scroll for Shoes for Speed"/>
<string name="desc" value="Improves speed on shoes.\nSuccess rate:15%, speed+3"/>
</imgdir>
<imgdir name="2040727">
+7 -3
View File
@@ -8660,16 +8660,19 @@
</imgdir>
<imgdir name="674030300">
<string name="streetName" value="Treasure Dungeon"/>
<string name="mapName" value="Treasure Dungeon"/>
</imgdir>
<imgdir name="914090011">
<string name="streetName" value="Aran Tuto"/>
<string name="mapName" value="Aran Tuto 2"/>
</imgdir>
<imgdir name="674030100">
<string name="streetName" value="Entrance to MV&apos;s Lair"/>
<string name="streetName" value="Treasure Dungeon"/>
<string name="mapName" value="Entrance to MV&apos;s Lair"/>
</imgdir>
<imgdir name="674030200">
<string name="streetName" value="The Lair of MV"/>
<string name="streetName" value="Treasure Dungeon"/>
<string name="mapName" value="The Lair of MV"/>
</imgdir>
<imgdir name="910020000">
<string name="streetName" value="Hidden Street"/>
@@ -17304,7 +17307,8 @@
<string name="mapName" value="Aran Tuto 4"/>
</imgdir>
<imgdir name="674030000">
<string name="streetName" value="Initiation"/>
<string name="streetName" value="Treasure Dungeon"/>
<string name="mapName" value="Initiation"/>
</imgdir>
</imgdir>
<imgdir name="singapore">
+8
View File
@@ -10246,10 +10246,18 @@
<int name="delay" value="500"/>
<vector name="origin" x="0" y="0"/>
</canvas>
<canvas name="9400748" width="25" height="25">
<int name="delay" value="500"/>
<vector name="origin" x="0" y="0"/>
</canvas>
<canvas name="2220000" width="25" height="25">
<int name="delay" value="500"/>
<vector name="origin" x="0" y="0"/>
</canvas>
<canvas name="9400589" width="25" height="25">
<int name="delay" value="500"/>
<vector name="origin" x="0" y="0"/>
</canvas>
</imgdir>
<imgdir name="Gage">
<imgdir name="1">