Reactor drops & Looting & Mob HP overhaul + TreasurePQ
Modified coupon rates buff icon to not show up as expirable. Reactor drops now also drops quest items at the border of the dropped items. Added themed drop data for the Cake boss. Reworked the Balrog expedition. Added quest script for the Assassinate skill. Fixed looting system blocking the killer's party from retrieving a loot until the FFA timeout. Fixed a deadlock with the MapleMap class. Refactored damage/heal contabilization on mobs. Fixed issues with HT and status-based damage, providing weird issues with mob HP. New PQ: TreasurePQ, for level 140+.
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@@ -21,6 +21,7 @@
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*/
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var status = 0;
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var goToMansion = false;
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var fee = 15000;
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function start() {
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status = -1;
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@@ -37,7 +38,7 @@ function action(mode, type, selection) {
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status++;
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if (cm.getPlayer().getMapId() == 682000000) {
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if (status == 0)
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cm.sendSimple("Where to, boss? \r\n#L0#New Leaf City#l\r\n#L1#Haunted Mansion#l");
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cm.sendSimple("Where to, boss? \r\n#b#L0#New Leaf City (" + fee + " mesos)#l\r\n#L1#Haunted Mansion#l#k");
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else if (status == 1) {
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if (selection == 0)
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cm.sendYesNo("You want to go to New Leaf City?");
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@@ -46,14 +47,28 @@ function action(mode, type, selection) {
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cm.sendYesNo("You're sure you want to enter the Mansion?");
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}
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} else if (status == 2) {
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cm.warp(goToMansion ? 682000100 : 600000000, 0);
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if(goToMansion) {
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cm.warp(682000100, 0);
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} else if(cm.getMeso() >= fee) {
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cm.gainMeso(-fee);
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cm.warp(600000000);
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} else {
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cm.sendOk("Hey, what are you trying to pull on? You don't have enough meso to pay the fee.");
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}
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cm.dispose();
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}
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} else {
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if (status == 0) {
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cm.sendYesNo("Would you like to go to the Haunted Mansion?");
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cm.sendYesNo("Would you like to go to the #bHaunted Mansion#k? The fee is " + fee + " mesos.");
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} else if (status == 1) {
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cm.warp(682000000, 0);
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if(cm.getMeso() >= fee) {
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cm.gainMeso(-fee);
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cm.warp(682000000, 0);
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} else {
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cm.sendOk("Hey, what are you trying to pull on? You don't have enough meso to pay the fee.");
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}
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cm.dispose();
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}
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}
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