Party Search + Conditional Buffs

Revised skillbook drops. New drop chances are related to the holder's level and boss flag.
Adjusted party bonus EXP gains. The level difference calculation now only takes into account party members that participated in the action.
Implemented Party Search in the source.
Refactored command classes initialization to take place when booting up the server.
Implemented support for conditional buffs (e.g. card buffs that takes place only in certain areas).
Implemented topological sorting when updating buffs to the player, this allows a better vision of buff streaks to the player (buff-applying the original way assumes stat override client-side, to circumvent that this algorithm makes up for the best-fit scenario).
Fixed Arans not taking Dojo's attack speed buff properly.
Fixed pets being improperly removed from the DB after performing certain inventory actions.
This commit is contained in:
ronancpl
2019-05-16 02:14:54 -03:00
parent 397e16bb85
commit bb80441af0
120 changed files with 68917 additions and 383 deletions

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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2018 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package mapleskillbookchancefetcher;
import life.MapleLifeFactory;
import life.MapleMonsterStats;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.io.*;
import java.util.Collections;
import java.util.Comparator;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import tools.DatabaseConnection;
import tools.Pair;
/**
*
* @author RonanLana
*
* This application traces missing meso drop data on the underlying DB (that must be
* defined on the DatabaseConnection file of this project) and generates a
* SQL file that proposes missing drop entries for the drop_data table.
*
* The meso range is calculated accordingly with the target mob stats, such as level
* and if it's a boss or not, similarly as how it has been done for the actual meso
* drops.
*
*/
public class MapleSkillbookChanceFetcher {
private static PrintWriter printWriter;
private static String newFile = "lib/skillbook_drop_data.sql";
private static Map<Integer, MapleMonsterStats> mobStats;
private static Map<Pair<Integer, Integer>, Integer> skillbookChances = new HashMap<>();
private static List<Entry<Pair<Integer, Integer>, Integer>> sortedSkillbookChances() {
List<Entry<Pair<Integer, Integer>, Integer>> skillbookChancesList = new ArrayList<>(skillbookChances.entrySet());
Collections.sort(skillbookChancesList, new Comparator<Entry<Pair<Integer, Integer>, Integer>>() {
@Override
public int compare(Entry<Pair<Integer, Integer>, Integer> o1, Entry<Pair<Integer, Integer>, Integer> o2) {
if (o1.getKey().getLeft().equals(o2.getKey().getLeft())) {
return o1.getKey().getRight() < o2.getKey().getRight() ? -1 : (o1.getKey().getRight().equals(o2.getKey().getRight()) ? 0 : 1);
}
return (o1.getKey().getLeft() < o2.getKey().getLeft()) ? -1 : 1;
}
});
return skillbookChancesList;
}
private static boolean isLegendSkillUpgradeBook(int itemid) {
int itemidBranch = itemid / 10000;
return (itemidBranch == 228 && itemid >= 2280013 || itemidBranch == 229 && itemid >= 2290126); // drop rate of Legends are higher
}
private static void fetchSkillbookDropChances() {
Connection con = DatabaseConnection.getConnection();
try {
PreparedStatement ps = con.prepareStatement("SELECT dropperid, itemid FROM drop_data WHERE itemid >= 2280000 AND itemid < 2300000");
ResultSet rs = ps.executeQuery();
while(rs.next()) {
int mobid = rs.getInt("dropperid");
int itemid = rs.getInt("itemid");
int expectedChance = 1000;
if (mobStats.get(mobid) != null) {
int level = mobStats.get(mobid).getLevel();
expectedChance *= Math.max(2, (level - 80) / 15);
if (mobStats.get(mobid).isBoss()) {
expectedChance *= 20;
} else {
expectedChance *= 1;
}
} else {
expectedChance = 1287;
}
if (isLegendSkillUpgradeBook(itemid)) { // drop rate of Legends seems to be higher than explorers, in retrospect from values in DB
expectedChance *= 3;
}
skillbookChances.put(new Pair<>(mobid, itemid), expectedChance);
}
rs.close();
ps.close();
con.close();
} catch(Exception e) {
e.printStackTrace();
}
}
private static void printSkillbookChanceUpdateSqlHeader() {
printWriter.println(" # SQL File autogenerated from the MapleSkillbookChanceFetcher feature by Ronan Lana.");
printWriter.println(" # Generated data takes into account mob stats such as level and boss for the chance rates.");
printWriter.println();
printWriter.println(" REPLACE INTO drop_data (`dropperid`, `itemid`, `minimum_quantity`, `maximum_quantity`, `questid`, `chance`) VALUES");
}
private static void generateSkillbookChanceUpdateFile() {
try {
printWriter = new PrintWriter(newFile, "UTF-8");
printSkillbookChanceUpdateSqlHeader();
List<Entry<Pair<Integer, Integer>, Integer>> skillbookChancesList = sortedSkillbookChances();
for (Entry<Pair<Integer, Integer>, Integer> e : skillbookChancesList) {
printWriter.println("(" + e.getKey().getLeft() + ", " + e.getKey().getRight() + ", 1, 1, 0, " + e.getValue() + "),");
}
printWriter.close();
} catch (IOException ioe) {
ioe.printStackTrace();
}
}
public static void main(String[] args) {
// load mob stats from WZ
mobStats = MapleLifeFactory.getAllMonsterStats();
fetchSkillbookDropChances();
generateSkillbookChanceUpdateFile();
}
}