Party Search + Conditional Buffs
Revised skillbook drops. New drop chances are related to the holder's level and boss flag. Adjusted party bonus EXP gains. The level difference calculation now only takes into account party members that participated in the action. Implemented Party Search in the source. Refactored command classes initialization to take place when booting up the server. Implemented support for conditional buffs (e.g. card buffs that takes place only in certain areas). Implemented topological sorting when updating buffs to the player, this allows a better vision of buff streaks to the player (buff-applying the original way assumes stat override client-side, to circumvent that this algorithm makes up for the best-fit scenario). Fixed Arans not taking Dojo's attack speed buff properly. Fixed pets being improperly removed from the DB after performing certain inventory actions.
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@@ -57,7 +57,7 @@ function action(mode, type, selection) {
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return;
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}
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cm.sendSimple("#e#b<Party Quest: Forest of Poison Haze>\r\n#k#n" + em.getProperty("party") + "\r\n\r\nWould you like to assemble or join a team to solve the puzzles of the #bForest of Poison Haze#k? Have your #bparty leader#k talk to me or make yourself a party.#b\r\n#L0#I want to participate in the party quest.\r\n#L1#I want to find party members.\r\n#L2#I would like to hear more details.\r\n#L3#I would like to reclaim a prize.");
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cm.sendSimple("#e#b<Party Quest: Forest of Poison Haze>\r\n#k#n" + em.getProperty("party") + "\r\n\r\nWould you like to assemble or join a team to solve the puzzles of the #bForest of Poison Haze#k? Have your #bparty leader#k talk to me or make yourself a party.#b\r\n#L0#I want to participate in the party quest.\r\n#L1#I would like to " + (cm.getPlayer().isRecvPartySearchInviteEnabled() ? "disable" : "enable") + " Party Search.\r\n#L2#I would like to hear more details.\r\n#L3#I would like to reclaim a prize.");
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} else if (status == 1) {
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if (selection == 0) {
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if (cm.getParty() == null) {
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@@ -80,7 +80,8 @@ function action(mode, type, selection) {
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cm.dispose();
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}
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} else if (selection == 1) {
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cm.sendOk("Try using a Super Megaphone or asking your buddies or guild to join!");
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var psState = cm.getPlayer().toggleRecvPartySearchInvite();
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cm.sendOk("Your Party Search status is now: #b" + (psState ? "enabled" : "disabled") + "#k. Talk to me whenever you want to change it back.");
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cm.dispose();
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} else if (selection == 2) {
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cm.sendOk("#e#b<Party Quest: Forest of Poison Haze>#k#n\r\nIn this PQ, your mission is to progressively make your way through the woods, taking on all baddies in your path, solving many puzzles you encounter and rallying yourselves to take the best of teamwork to overcome time limits and powerful creatures. Clearing the final boss, your team have a chance to obtain a marble that, #bwhen dropped by the fountain at the exit map#k, will guarantee the team extra prizes. Good luck.");
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