Storybook announce + AOE Mobskills & Autopot & Inventory check Patch

Implemented storybook detection for the skillbook announcer.
Fixed an issue with AOE mob skills not locating players properly in certain situations.
Reviewed interaction of players within same remote network on multiclient system.
Patched messages when leaving the expedition area showing up for leaving players.
Patched some skill questline item chances unexpectedly too low.
Reviewed Rush questline-exclusive area not allowing multiple players in the room.
Fixed meso capacity check on shop owner happening after item transaction.
Patched server-side autopot settings, now using threshold cooling method to determine a player's updated settings.
Reviewed locking flow regarding world/channel deployment on main class.
Fixed a scenario where items collectable by party members would not show up in case those were the only items to be dropped and none needed by the last-hitter.
Patched an issue in the inventory space checking algorithm that would allow a transaction for multiple of the same equipments.
Refactored Dojo entry/exit modules.
Patched a check on Maker skill.
Fixed Cygnus FA buff getting reapplied each time the skill procs.
This commit is contained in:
ronancpl
2019-11-26 01:13:15 -03:00
parent 661dcf0a96
commit bb586a7c0b
49 changed files with 658 additions and 372 deletions

View File

@@ -10,7 +10,7 @@ Known issues:
- If there are multiple bosses that shows HPBar on the map, if a player hits more than one the HPBar may start flickering on the screen.
- Sometimes battleship may behave oddly with the enhanced buff system, making the character d/c in certain scenarios.
- Dragon Roar doesn't show the stun effect to players.
- Cygnus job 'Final Attack' skills not functional.
- Cygnus job 'Final Attack' skill for Wind Archer not functional.
- Steal skill doesn't deduct the loot from the drop pool from a mob.
- Snipe will show much higher damage value than actually applicable to the attacker.
- Some monster status such as weapon/magic reflect doesn't behave properly in certain scenarios.