Stat update & Mob skill animation & Yellow EXP patch + Packet logging

Solved a deadlock case within character stat locks that would sometimes tangle up during stat update dispatch operations.
Fixed skill animation being unproperly casted when a mob tries to use a skill even though it couldn't possibly use from its current skillset.
Fixed a bug with EXP gain (on where the solo player is on a party) where the EXP would appear in yellow even after soloing a mob.
Added packet logging.

Happy Easter, folks!
This commit is contained in:
ronancpl
2019-04-21 21:37:29 -03:00
parent d121ba7d2a
commit bad69dc66f
13 changed files with 186 additions and 17 deletions

View File

@@ -86,6 +86,7 @@ import client.inventory.manipulator.MapleCashidGenerator;
import client.newyear.NewYearCardRecord;
import constants.ItemConstants;
import constants.GameConstants;
import constants.OpcodeConstants;
import constants.ServerConstants;
import java.util.TimeZone;
import net.server.coordinator.MapleSessionCoordinator;
@@ -969,6 +970,7 @@ public class Server {
online = true;
MapleSkillbookInformationProvider.getInstance();
OpcodeConstants.generateOpcodeNames();
}
public static void main(String args[]) {

View File

@@ -126,7 +126,9 @@ public final class MoveLifeHandler extends AbstractMovementPacketHandler {
nextSkillLevel = skillToUse.getRight();
nextUse = MobSkillFactory.getMobSkill(nextSkillId, nextSkillLevel);
if (!(nextUse != null && nextUse.getHP() >= (int) (((float) monster.getHp() / monster.getMaxHp()) * 100) && mobMp >= nextUse.getMpCon())) {
if (!(nextUse != null && monster.canUseSkill(nextUse) && nextUse.getHP() >= (int) (((float) monster.getHp() / monster.getMaxHp()) * 100) && mobMp >= nextUse.getMpCon())) {
// thanks OishiiKawaiiDesu for noticing mobs trying to cast skills they are not supposed to be able
nextSkillId = 0;
nextSkillLevel = 0;
nextUse = null;