Stat update & Mob skill animation & Yellow EXP patch + Packet logging
Solved a deadlock case within character stat locks that would sometimes tangle up during stat update dispatch operations. Fixed skill animation being unproperly casted when a mob tries to use a skill even though it couldn't possibly use from its current skillset. Fixed a bug with EXP gain (on where the solo player is on a party) where the EXP would appear in yellow even after soloing a mob. Added packet logging. Happy Easter, folks!
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@@ -62,6 +62,7 @@ public class ServerConstants {
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public static final boolean USE_DEBUG_SHOW_INFO_EQPEXP = false; //Prints on the cmd all equip exp gain info.
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public static boolean USE_DEBUG_SHOW_RCVD_PACKET = false; //Prints on the cmd all received packet ids.
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public static boolean USE_DEBUG_SHOW_RCVD_MVLIFE = false; //Prints on the cmd all received move life content.
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public static final boolean USE_DEBUG_SHOW_PACKET = false;
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public static boolean USE_SUPPLY_RATE_COUPONS = true; //Allows rate coupons to be sold through the Cash Shop.
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public static final boolean USE_MAXRANGE = true; //Will send and receive packets from all events on a map, rather than those of only view range.
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