Stat update & Mob skill animation & Yellow EXP patch + Packet logging

Solved a deadlock case within character stat locks that would sometimes tangle up during stat update dispatch operations.
Fixed skill animation being unproperly casted when a mob tries to use a skill even though it couldn't possibly use from its current skillset.
Fixed a bug with EXP gain (on where the solo player is on a party) where the EXP would appear in yellow even after soloing a mob.
Added packet logging.

Happy Easter, folks!
This commit is contained in:
ronancpl
2019-04-21 21:37:29 -03:00
parent d121ba7d2a
commit bad69dc66f
13 changed files with 186 additions and 17 deletions

View File

@@ -229,7 +229,6 @@ public class MapleCharacter extends AbstractMapleCharacterObject {
private MaplePartyCharacter mpc = null;
private MapleInventory[] inventory;
private MapleJob job = MapleJob.BEGINNER;
private MapleMap map;
private MapleMessenger messenger = null;
private MapleMiniGame miniGame;
private MapleMount maplemount;
@@ -4847,10 +4846,6 @@ public class MapleCharacter extends AbstractMapleCharacterObject {
}
}
public MapleMap getMap() {
return map;
}
public int getMapId() {
if (map != null) {
return map.getId();
@@ -8713,10 +8708,6 @@ public class MapleCharacter extends AbstractMapleCharacterObject {
public void setMap(int PmapId) {
this.mapid = PmapId;
}
public void setMap(MapleMap newmap) {
this.map = newmap;
}
public void setMessenger(MapleMessenger messenger) {
this.messenger = messenger;