Stat update & Mob skill animation & Yellow EXP patch + Packet logging
Solved a deadlock case within character stat locks that would sometimes tangle up during stat update dispatch operations. Fixed skill animation being unproperly casted when a mob tries to use a skill even though it couldn't possibly use from its current skillset. Fixed a bug with EXP gain (on where the solo player is on a party) where the EXP would appear in yellow even after soloing a mob. Added packet logging. Happy Easter, folks!
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@@ -229,7 +229,6 @@ public class MapleCharacter extends AbstractMapleCharacterObject {
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private MaplePartyCharacter mpc = null;
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private MapleInventory[] inventory;
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private MapleJob job = MapleJob.BEGINNER;
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private MapleMap map;
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private MapleMessenger messenger = null;
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private MapleMiniGame miniGame;
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private MapleMount maplemount;
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@@ -4847,10 +4846,6 @@ public class MapleCharacter extends AbstractMapleCharacterObject {
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}
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}
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public MapleMap getMap() {
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return map;
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}
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public int getMapId() {
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if (map != null) {
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return map.getId();
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@@ -8713,10 +8708,6 @@ public class MapleCharacter extends AbstractMapleCharacterObject {
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public void setMap(int PmapId) {
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this.mapid = PmapId;
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}
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public void setMap(MapleMap newmap) {
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this.map = newmap;
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}
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public void setMessenger(MapleMessenger messenger) {
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this.messenger = messenger;
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