Crafters & keybinding & commands fix + updated MobBook info
Fixed player receiving DOT even if protected on Orbis Tower <B2>, added HPbar on Rombot, fixed keybinding issue with clashing skill-item id's, fixed some mischeckings on NPC crafters, fixed "travelling events" sending players to random spawnpoints when arriving, fixed hair&face commands, fixed dispel effect not showing to others, updated drop data on mobbook.
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@@ -19,39 +19,50 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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var toMap = new Array(211040200, 220050300, 220000000,240030000);
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var toMap = new Array(211040200, 220050300, 220000000, 240030000);
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var inMap = new Array(211000000, 220000000, 221000000, 240000000);
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var cost = new Array(10000, 25000, 25000, 65000);
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var location;
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var status = 0;
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var status;
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function start() {
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for (var i = 0; i < toMap.length; i ++) {
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if (inMap[i] == cm.getPlayer().getMap().getId()) {
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location = i;
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break;
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}
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}
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cm.sendNext("Hello there! This taxi will take you to dangerous places in Ossyria faster than an arrow! We go from #m" + inMap[location] + "# to #b#m"+toMap[location]+"##k on this Ossyria Continent! It'll cost you #b"+ cost[location] +" meso#k. I know it's a bit expensive, but it's well worth passing all the dangerous areas!");
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1)
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if (mode == -1) {
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cm.dispose();
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else if (mode == 0)
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cm.sendNext("Hmm, please think this over. It's not cheapr, but you will NOT be disappointed with our premier service!");
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else
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status++;
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if (status == 1)
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cm.sendYesNo("Would you like to pay meso#k to travel to the #b#m"+toMap[location]+"##k?");
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else if (status == 2) {
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if (cm.getMeso() < cost[location]) {
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cm.sendNext("You don't seem to have enough mesos. I am terribly sorry, but I cannot help you unless you pay up. Bring in the mesos by hunting more and come back when you have enough.");
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} else {
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cm.warp(toMap[location]);
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cm.gainMeso(-cost[location]);
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} else {
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if (mode == 0 && type > 0) {
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cm.sendNext("Hmm, please think this over. It's not cheap, but you will NOT be disappointed with our premier service!");
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if(status == 0) {
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for (var i = 0; i < toMap.length; i ++) {
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if (inMap[i] == cm.getPlayer().getMap().getId()) {
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location = i;
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break;
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}
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}
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cm.sendNext("Hello there! This taxi will take you to dangerous places in Ossyria faster than an arrow! We go from #m" + inMap[location] + "# to #b#m"+toMap[location]+"##k on this Ossyria Continent! It'll cost you #b"+ cost[location] +" meso#k. I know it's a bit expensive, but it's well worth passing all the dangerous areas!");
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}
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else if (status == 1)
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cm.sendYesNo("Would you like to pay #b"+ cost[location] +" mesos#k to travel to the #b#m"+toMap[location]+"##k?");
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else if (status == 2) {
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if (cm.getMeso() < cost[location]) {
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cm.sendNext("You don't seem to have enough mesos. I am terribly sorry, but I cannot help you unless you pay up. Bring in the mesos by hunting more and come back when you have enough.");
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} else {
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cm.warp(toMap[location]);
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cm.gainMeso(-cost[location]);
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}
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cm.dispose();
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}
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cm.dispose();
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}
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}
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