Crafters & keybinding & commands fix + updated MobBook info

Fixed player receiving DOT even if protected on Orbis Tower <B2>, added
HPbar on Rombot, fixed keybinding issue with clashing skill-item id's,
fixed some mischeckings on NPC crafters, fixed "travelling events"
sending players to random spawnpoints when arriving, fixed hair&face
commands, fixed dispel effect not showing to others, updated drop data
on mobbook.
This commit is contained in:
ronancpl
2017-08-18 19:35:23 -03:00
parent c8e36c10e7
commit ba6b5bc191
122 changed files with 30229 additions and 10188 deletions

View File

@@ -5,13 +5,12 @@ var rideTo = new Array(103000310, 103000100);
var trainRide = new Array(103000301, 103000302);
var myRide;
var returnMap;
var exitMap;
var map;
var docked;
var timeOnRide = 10; //Seconds
var onRide;
function init() {
}
function init() {}
function setup() {
var eim = em.newInstance("KerningTrain_" + em.getProperty("player"));
@@ -26,26 +25,38 @@ function playerEntry(eim, player) {
} else {
myRide = 1;
}
docked = eim.getEm().getChannelServer().getMapFactory().getMap(rideTo[myRide]);
returnMap = eim.getMapFactory().getMap(returnTo[myRide]);
onRide = eim.getMapFactory().getMap(trainRide[myRide]);
player.changeMap(onRide, onRide.getPortal(0));
player.getClient().getSession().write(MaplePacketCreator.getClock(timeOnRide));
eim.schedule("timeOut", timeOnRide * 1000);
exitMap = eim.getEm().getChannelServer().getMapFactory().getMap(rideTo[myRide]);
returnMap = eim.getMapFactory().getMap(returnTo[myRide]);
onRide = eim.getMapFactory().getMap(trainRide[myRide]);
player.changeMap(onRide, onRide.getPortal(0));
player.getClient().getSession().write(MaplePacketCreator.getClock(timeOnRide));
eim.schedule("timeOut", timeOnRide * 1000);
}
function timeOut() {
onRide.warpEveryone(docked.getId());
function timeOut(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player, success) {
eim.unregisterPlayer(player);
player.changeMap(success ? exitMap.getId() : returnMap.getId(), 0);
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i), true);
}
eim.dispose();
}
function playerDisconnected(eim, player) {
return 0;
playerExit(eim, player, false);
}
function cancelSchedule() {}
function dispose(eim) {
eim.cancelSchedule();
}
function dispose(eim) {}