Rename and clean up MapleInventoryProof
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@@ -313,7 +313,7 @@ public class MapleCharacter extends AbstractMapleCharacterObject {
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}
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inventory[type.ordinal()] = new Inventory(this, type, (byte) b);
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}
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inventory[MapleInventoryType.CANHOLD.ordinal()] = new MapleInventoryProof(this);
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inventory[MapleInventoryType.CANHOLD.ordinal()] = new InventoryProof(this);
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for (int i = 0; i < SavedLocationType.values().length; i++) {
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savedLocations[i] = null;
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@@ -22,12 +22,11 @@ package client.inventory;
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import client.MapleCharacter;
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/**
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*
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* @author Ronan
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*/
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public class MapleInventoryProof extends Inventory {
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public class InventoryProof extends Inventory {
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public MapleInventoryProof(MapleCharacter mc) {
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public InventoryProof(MapleCharacter mc) {
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super(mc, MapleInventoryType.CANHOLD, (byte) 0);
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}
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@@ -38,7 +37,7 @@ public class MapleInventoryProof extends Inventory {
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inventory.clear();
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this.setSlotLimit(inv.getSlotLimit());
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for(Item it : inv.list()) {
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for (Item it : inv.list()) {
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Item item = new Item(it.getItemId(), it.getPosition(), it.getQuantity());
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inventory.put(item.getPosition(), item);
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}
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@@ -59,7 +58,7 @@ public class MapleInventoryProof extends Inventory {
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@Override
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protected short addSlot(Item item) {
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if(item == null) {
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if (item == null) {
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return -1;
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}
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@@ -284,7 +284,7 @@ public class AbstractPlayerInteraction {
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List<List<Pair<Integer, Integer>>> toAddItemList = prepareInventoryItemList(toAddItemids, toAddQuantity);
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List<List<Pair<Integer, Integer>>> toRemoveItemList = prepareInventoryItemList(toRemoveItemids, toRemoveQuantity);
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MapleInventoryProof prfInv = (MapleInventoryProof) this.getInventory(MapleInventoryType.CANHOLD);
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InventoryProof prfInv = (InventoryProof) this.getInventory(MapleInventoryType.CANHOLD);
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prfInv.lockInventory();
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try {
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for(int i = MapleInventoryType.EQUIP.getType(); i < MapleInventoryType.CASH.getType(); i++) {
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