Rename and clean up MapleInventoryProof

This commit is contained in:
P0nk
2021-09-09 20:46:15 +02:00
parent dd916a96eb
commit ba647db6cf
3 changed files with 15 additions and 16 deletions

View File

@@ -313,7 +313,7 @@ public class MapleCharacter extends AbstractMapleCharacterObject {
} }
inventory[type.ordinal()] = new Inventory(this, type, (byte) b); inventory[type.ordinal()] = new Inventory(this, type, (byte) b);
} }
inventory[MapleInventoryType.CANHOLD.ordinal()] = new MapleInventoryProof(this); inventory[MapleInventoryType.CANHOLD.ordinal()] = new InventoryProof(this);
for (int i = 0; i < SavedLocationType.values().length; i++) { for (int i = 0; i < SavedLocationType.values().length; i++) {
savedLocations[i] = null; savedLocations[i] = null;

View File

@@ -22,12 +22,11 @@ package client.inventory;
import client.MapleCharacter; import client.MapleCharacter;
/** /**
*
* @author Ronan * @author Ronan
*/ */
public class MapleInventoryProof extends Inventory { public class InventoryProof extends Inventory {
public MapleInventoryProof(MapleCharacter mc) { public InventoryProof(MapleCharacter mc) {
super(mc, MapleInventoryType.CANHOLD, (byte) 0); super(mc, MapleInventoryType.CANHOLD, (byte) 0);
} }

View File

@@ -284,7 +284,7 @@ public class AbstractPlayerInteraction {
List<List<Pair<Integer, Integer>>> toAddItemList = prepareInventoryItemList(toAddItemids, toAddQuantity); List<List<Pair<Integer, Integer>>> toAddItemList = prepareInventoryItemList(toAddItemids, toAddQuantity);
List<List<Pair<Integer, Integer>>> toRemoveItemList = prepareInventoryItemList(toRemoveItemids, toRemoveQuantity); List<List<Pair<Integer, Integer>>> toRemoveItemList = prepareInventoryItemList(toRemoveItemids, toRemoveQuantity);
MapleInventoryProof prfInv = (MapleInventoryProof) this.getInventory(MapleInventoryType.CANHOLD); InventoryProof prfInv = (InventoryProof) this.getInventory(MapleInventoryType.CANHOLD);
prfInv.lockInventory(); prfInv.lockInventory();
try { try {
for(int i = MapleInventoryType.EQUIP.getType(); i < MapleInventoryType.CASH.getType(); i++) { for(int i = MapleInventoryType.EQUIP.getType(); i < MapleInventoryType.CASH.getType(); i++) {