Take damage & Summon packets

Fixed some oddities with other player clients when dealing with summons
(spawning, taking damage or attacking). Fixed damage dealt to player not
apearing if the player is a GM on hiding and other players in the area
are GMs as well.
This commit is contained in:
ronancpl
2017-07-04 15:54:32 -03:00
parent c2cbc96975
commit b3734cbaf7
58 changed files with 100 additions and 48 deletions

View File

@@ -209,7 +209,7 @@ public class MapleMonster extends AbstractLoadedMapleLife {
}
int trueDamage = Math.min(hp, damage); // since magic happens otherwise B^)
if(ServerConstants.USE_DEBUG == true && from != null) from.dropMessage(5, "Hitted MOB " + this.getId());
if(ServerConstants.USE_DEBUG == true && from != null) from.dropMessage(5, "Hitted MOB " + this.getId() + ", OID " + this.getObjectId());
dispatchMonsterDamaged(from, trueDamage);
hp -= damage;