Take damage & Summon packets

Fixed some oddities with other player clients when dealing with summons
(spawning, taking damage or attacking). Fixed damage dealt to player not
apearing if the player is a GM on hiding and other players in the area
are GMs as well.
This commit is contained in:
ronancpl
2017-07-04 15:54:32 -03:00
parent c2cbc96975
commit b3734cbaf7
58 changed files with 100 additions and 48 deletions

View File

@@ -810,6 +810,10 @@ public class MapleStatEffect {
}
SummonMovementType summonMovementType = getSummonMovementType();
if (overTime || isCygnusFA() || summonMovementType != null) {
if (summonMovementType != null && pos != null) {
applyto.cancelBuffStats(MapleBuffStat.SUMMON); // if player has a summon already, drop it
}
applyBuffEffect(applyfrom, applyto, primary);
}
@@ -1105,7 +1109,7 @@ public class MapleStatEffect {
}
if (hpR != 0) {
hpchange += (int) (applyfrom.getCurrentMaxHp() * hpR) / (applyfrom.hasDisease(MapleDisease.ZOMBIFY) ? 2 : 1);
applyfrom.checkBerserk();
applyfrom.checkBerserk(applyfrom.isHidden());
}
if (primary) {
if (hpCon != 0) {