Take damage & Summon packets
Fixed some oddities with other player clients when dealing with summons (spawning, taking damage or attacking). Fixed damage dealt to player not apearing if the player is a GM on hiding and other players in the area are GMs as well.
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@@ -250,7 +250,7 @@ public final class PlayerLoggedinHandler extends AbstractMaplePacketHandler {
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player.checkMessenger();
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c.announce(MaplePacketCreator.enableReport());
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player.changeSkillLevel(SkillFactory.getSkill(10000000 * player.getJobType() + 12), (byte) (player.getLinkedLevel() / 10), 20, -1);
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player.checkBerserk();
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player.checkBerserk(player.isHidden());
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player.expirationTask();
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//player.setWorldRates();
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if (GameConstants.hasSPTable(player.getJob()) && player.getJob().getId() != 2001) {
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