Take damage & Summon packets
Fixed some oddities with other player clients when dealing with summons (spawning, taking damage or attacking). Fixed damage dealt to player not apearing if the player is a GM on hiding and other players in the area are GMs as well.
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@@ -133,7 +133,7 @@ public final class CloseRangeDamageHandler extends AbstractDealDamageHandler {
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player.setHp(1);
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}
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player.updateSingleStat(MapleStat.HP, player.getHp());
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player.checkBerserk();
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player.checkBerserk(player.isHidden());
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}
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if (attack.numAttacked > 0 && attack.skill == 1211002) {
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boolean advcharge_prob = false;
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