Take damage & Summon packets

Fixed some oddities with other player clients when dealing with summons
(spawning, taking damage or attacking). Fixed damage dealt to player not
apearing if the player is a GM on hiding and other players in the area
are GMs as well.
This commit is contained in:
ronancpl
2017-07-04 15:54:32 -03:00
parent c2cbc96975
commit b3734cbaf7
58 changed files with 100 additions and 48 deletions

View File

@@ -133,7 +133,7 @@ public final class CloseRangeDamageHandler extends AbstractDealDamageHandler {
player.setHp(1);
}
player.updateSingleStat(MapleStat.HP, player.getHp());
player.checkBerserk();
player.checkBerserk(player.isHidden());
}
if (attack.numAttacked > 0 && attack.skill == 1211002) {
boolean advcharge_prob = false;