Take damage & Summon packets
Fixed some oddities with other player clients when dealing with summons (spawning, taking damage or attacking). Fixed damage dealt to player not apearing if the player is a GM on hiding and other players in the area are GMs as well.
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@@ -255,8 +255,8 @@ public abstract class AbstractDealDamageHandler extends AbstractMaplePacketHandl
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if(attack.skill == DragonKnight.DRAGON_ROAR || attack.skill == SuperGM.SUPER_DRAGON_ROAR)
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distanceToDetect += 250000;
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if(attack.skill == Shadower.BOOMERANG_STEP)
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distanceToDetect += 60000;
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if(attack.skill == Shadower.BOOMERANG_STEP)
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distanceToDetect += 60000;
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if(distance > distanceToDetect) {
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AutobanFactory.DISTANCE_HACK.alert(player, "Distance Sq to monster: " + distance + " SID: " + attack.skill + " MID: " + monster.getId());
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