Rename and clean up MapleInventoryManipulator
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@@ -26,7 +26,7 @@ import client.inventory.Inventory;
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import client.inventory.InventoryType;
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import client.inventory.Item;
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import client.inventory.WeaponType;
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import client.inventory.manipulator.MapleInventoryManipulator;
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import client.inventory.manipulator.InventoryManipulator;
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import config.YamlConfig;
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import constants.game.GameConstants;
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import constants.inventory.ItemConstants;
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@@ -167,7 +167,7 @@ public final class RangedAttackHandler extends AbstractDealDamageHandler {
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}
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if(slot < 0) System.out.println("<ERROR> Projectile to use was unable to be found.");
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else MapleInventoryManipulator.removeFromSlot(c, InventoryType.USE, slot, bulletConsume, false, true);
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else InventoryManipulator.removeFromSlot(c, InventoryType.USE, slot, bulletConsume, false, true);
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}
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}
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