Ludibrium PQ + MapleIdRetriever

Implemented LPQ. New application tool that realizes fetches by names and
returns respective ids, over all items depicted in the GM handbook.
This commit is contained in:
ronancpl
2017-05-13 15:24:02 -03:00
parent ed6121dd5f
commit b26469301d
94 changed files with 36729 additions and 1186 deletions

View File

@@ -20,7 +20,7 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
@ Author : Raz
@ Author : Raz, Ronan
@
@ NPC = Sky-Blue Balloon
@ Map = Hidden-Street <Stage 7>
@@ -30,90 +30,66 @@
@ Description: You need a ranged person here. The ranged person must kill the three Ratz, and they'll trigger something. What's next is for you to find out! Get me 3 passes!
*/
importPackage(Packages.tools);
importPackage(Packages.server.life);
var status = 0;
var party;
var preamble;
var gaveItems;
var curMap, stage;
function start() {
curMap = cm.getMapId();
stage = Math.floor((curMap - 922010100) / 100) + 1;
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
}else if (mode == 0){
cm.dispose();
}else{
if (mode == 1)
status++;
else
status--;
var eim = cm.getPlayer().getEventInstance();
var nthtext = "7th";
if (status == 0) {
party = eim.getPlayers();
preamble = eim.getProperty("leader" + nthtext + "preamble");
gaveItems = eim.getProperty("leader" + nthtext + "gaveItems");
if (preamble == null) {
cm.sendOk("Hi. Welcome to the " + nthtext + " stage. You need a ranged person here. The ranged person must kill the three Ratz, and they'll trigger something. What's next is for you to find out! Get me 3 passes!");
eim.setProperty("leader" + nthtext + "preamble","done");
cm.dispose();
}else{
if(!isLeader()){
if(gaveItems == null){
cm.sendOk("Please tell your #bParty-Leader#k to come talk to me");
cm.dispose();
}else{
cm.sendOk("Hurry, goto the next stage, the portal is open!");
cm.dispose();
}
}
if(gaveItems == null){
cm.sendSimple("What's up?\r\n#L0#I've got your passes!#l\r\n"); // #L1#There's something wrong here.#l
}
}
}else if (status == 1){
if (selection == 0) {
if(cm.getPlayer().getMap().getCharacters().size() != eim.getPlayers().size()) {
cm.sendOk("Please wait for all of your party members to get here.");
cm.dispose();
} else if(cm.itemQuantity(4001022) >= 3){
cm.sendOk("Good job! you have collected all 3 #b#t4001022#'s#k");
}else{
cm.sendOk("Sorry you don't have all 3 #b#t4001022#'s#k");
cm.dispose();
}
} else if (selection == 1) {
if (cm.mapMobCount()==0) {
cm.sendOk("Good job! You've killed all the Rombards!");
}else{
cm.sendOk("What are you talking about? Kill those Rombards!");
cm.dispose();
}
}
}else if (status == 2){
cm.removeAll(4001022);
var map = eim.getMapInstance(cm.getPlayer().getMapId());
map.broadcastMessage(MaplePacketCreator.showEffect("quest/party/clear"));
map.broadcastMessage(MaplePacketCreator.playSound("Party1/Clear"));
map.broadcastMessage(MaplePacketCreator.environmentChange("gate", 2));
cm.givePartyExp("LudiPQ7th");
eim.setProperty("7stageclear","true");
eim.setProperty("leader" + nthtext + "gaveItems","done");
cm.dispose();
}
}
function clearStage(stage, eim, curMap) {
eim.setProperty(stage + "stageclear", "true");
eim.showClearEffect(true);
eim.linkToNextStage(stage, "lpq", curMap); //opens the portal to the next map
}
function isLeader(){
if(cm.getParty() == null)
return false;
else
return cm.isLeader();
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else if (mode == 0){
cm.dispose();
} else {
if (mode == 1)
status++;
else
status--;
var eim = cm.getPlayer().getEventInstance();
if(eim.getProperty(stage.toString() + "stageclear") != null) {
cm.sendNext("Hurry, goto the next stage, the portal is open!");
}
else {
if (eim.isLeader(cm.getPlayer())) {
var state = eim.getIntProperty("statusStg" + stage);
if(state == -1) { // preamble
cm.sendOk("Hi. Welcome to the #bstage " + stage + "#k. You need ranged personnel here. They must kill the three Ratz, which will trigger something. What's next is for you to find out! Get me 3 passes!");
eim.setProperty("statusStg" + stage, 0);
}
else if(state == 0) { // check stage completion
if (cm.haveItem(4001022, 3)) {
cm.sendOk("Good job! you have collected all 3 #b#t4001022#'s.#k");
cm.gainItem(4001022, -3);
eim.setProperty("statusStg" + stage, 1);
clearStage(stage, eim, curMap);
} else {
cm.sendNext("Sorry you don't have all 3 #b#t4001022#'s.#k");
}
}
} else {
cm.sendNext("Please tell your #bParty-Leader#k to come talk to me.");
}
}
cm.dispose();
}
}