Ludibrium PQ + MapleIdRetriever

Implemented LPQ. New application tool that realizes fetches by names and
returns respective ids, over all items depicted in the GM handbook.
This commit is contained in:
ronancpl
2017-05-13 15:24:02 -03:00
parent ed6121dd5f
commit b26469301d
94 changed files with 36729 additions and 1186 deletions

View File

@@ -1,6 +1,6 @@
var isPq = true;
var minPlayers = 4, maxPlayers = 6;
var minLevel = 21, maxLevel = 30;
var minPlayers = 1, maxPlayers = 6;
var minLevel = 21, maxLevel = 200;
var entryMap = 103000800;
var exitMap = 103000890;
var recruitMap = 103000000;

View File

@@ -1,191 +1,224 @@
/*
* This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
var isPq = true;
var minPlayers = 1, maxPlayers = 6;
var minLevel = 1, maxLevel = 200;
var entryMap = 922010100;
var exitMap = 922010000;
var recruitMap = 221024500;
var clearMap = 922011000;
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License version 3
as published by the Free Software Foundation. You may not use, modify
or distribute this program under any other version of the
GNU Affero General Public License.
var minMapId = 922010100;
var maxMapId = 922011100;
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* @Author Raz
*
* Ludi Maze PQ
*/
var exitMap;
var instanceId;
var finishMap;
var bonusMap;
var bonusTime = 60;//1 Minute
var pqTime = 3600;//60 Minutes
var lobbyRange = [0, 0];
function init() {
instanceId = 1;
exitMap = em.getChannelServer().getMapFactory().getMap(922010000);//Exit
setEventRequirements();
}
function monsterValue(eim, mobId) {
return 1;
function setLobbyRange() {
return lobbyRange;
}
function setup() {
var instanceName = "LudiPQ" + instanceId;
var eim = em.newInstance(instanceName);
var eventTime = 60 * (1000 * 60); // 60 mins.
instanceId++;
em.schedule("timeOut", eim, eventTime); // invokes "timeOut" in how ever many seconds.
eim.startEventTimer(eventTime); // Sends a clock packet and tags a timer to the players.
//eim.schedule("respawn", 5000);
var stage1Portal = eim.getMapInstance(922010100).getPortal("next00");
stage1Portal.setScriptName("lpq1");
var stage2Portal = eim.getMapInstance(922010200).getPortal("next00");
stage2Portal.setScriptName("lpq2");
var stage3Portal = eim.getMapInstance(922010300).getPortal("next00");
stage3Portal.setScriptName("lpq3");
var stage4Portal = eim.getMapInstance(922010400).getPortal("next00");
stage4Portal.setScriptName("lpq4");
var stage5Portal = eim.getMapInstance(922010500).getPortal("next00");
stage5Portal.setScriptName("lpq5");
var stage6Portal = eim.getMapInstance(922010600).getPortal("next00");
stage6Portal.setScriptName("lpq6");
var stage7Portal = eim.getMapInstance(922010700).getPortal("next00");
stage7Portal.setScriptName("lpq7");
var stage8Portal = eim.getMapInstance(922010800).getPortal("next00");
stage8Portal.setScriptName("lpq8");
return eim;
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
else reqStr += minPlayers;
reqStr += "\r\n Level range: ";
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001022, 4001023];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [2040602, 2040802, 2040002, 2040402, 2040505, 2040502, 2040601, 2044501, 2044701, 2044601, 2041019, 2041016, 2041022, 2041013, 2041007, 2043301, 2040301, 2040801, 2040001, 2040004, 2040504, 2040501, 2040513, 2043101, 2044201, 2044401, 2040701, 2044301, 2043801, 2040401, 2043701, 2040803, 2000003, 2000002, 2000004, 2000006, 2000005, 2022000, 2001001, 2001002, 2022003, 2001000, 2020014, 2020015, 4003000, 1102003, 1102004, 1102000, 1102002, 1102001, 1102011, 1102012, 1102013, 1102014, 1032011, 1032012, 1032013, 1032002, 1032008, 1032011, 2070011, 4010003, 4010000, 4010006, 4010002, 4010005, 4010004, 4010001, 4020001, 4020002, 4020008, 4020007, 4020003, 4020000, 4020004, 4020005, 4020006];
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 85, 85, 10, 60, 2, 20, 15, 15, 20, 15, 10, 5, 35, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 6, 10, 10, 10, 10, 10, 10, 4, 4, 10, 10, 10, 10, 10];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = [210, 2520, 2940, 3360, 3770, 0, 4620, 5040, 5950]; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if(party.size() > 0) {
var partyList = party.toArray();
for(var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if(ch.isLeader()) hasLeader = true;
eligible.push(ch);
}
}
}
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
return eligible;
}
function setup(level, lobbyid) {
var eim = em.newInstance("Ludi" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("statusStg1", -1);
eim.setProperty("statusStg2", -1);
eim.setProperty("statusStg3", -1);
eim.setProperty("statusStg4", -1);
eim.setProperty("statusStg5", -1);
eim.setProperty("statusStg6", -1);
eim.setProperty("statusStg7", -1);
eim.setProperty("statusStg8", -1);
eim.setProperty("statusStg9", -1);
eim.setInstanceMap(922010100).resetPQ(level);
eim.setInstanceMap(922010200).resetPQ(level);
eim.setInstanceMap(922010201).resetPQ(level);
eim.setInstanceMap(922010300).resetPQ(level);
eim.setInstanceMap(922010400).resetPQ(level);
eim.setInstanceMap(922010401).resetPQ(level);
eim.setInstanceMap(922010402).resetPQ(level);
eim.setInstanceMap(922010403).resetPQ(level);
eim.setInstanceMap(922010404).resetPQ(level);
eim.setInstanceMap(922010405).resetPQ(level);
eim.setInstanceMap(922010500).resetPQ(level);
eim.setInstanceMap(922010500).resetPQ(level);
eim.setInstanceMap(922010501).resetPQ(level);
eim.setInstanceMap(922010502).resetPQ(level);
eim.setInstanceMap(922010503).resetPQ(level);
eim.setInstanceMap(922010504).resetPQ(level);
eim.setInstanceMap(922010505).resetPQ(level);
eim.setInstanceMap(922010506).resetPQ(level);
eim.setInstanceMap(922010600).resetPQ(level);
eim.setInstanceMap(922010700).resetPQ(level);
eim.setInstanceMap(922010800).resetPQ(level);
eim.setInstanceMap(922010900).resetPQ(level);
eim.setInstanceMap(922011000).resetPQ(level);
eim.setInstanceMap(922011100).resetPQ(level);
respawnStages(eim);
eim.startEventTimer(45 * 60000); //45 mins
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function respawnStages(eim) {}
function playerEntry(eim, player) {
var map0 = eim.getMapInstance(922010100);
player.changeMap(map0, map0.getPortal(0));
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function playerDead(eim, player) {
if (player.isAlive()) { //don't trigger on death, trigger on manual revive
if (eim.isLeader(player)) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++)
playerExit(eim, party.get(i));
eim.dispose();
function scheduledTimeout(eim) {
if(eim.getProperty("9stageclear") != null) {
var curStage = 922011000, toStage = 922011100;
eim.warpEventTeam(curStage, toStage);
}
else {
end(eim);
}
else
playerExit(eim, player);
}
}
function playerDisconnected(eim, player) {
if (eim.isLeader(player)) { //check for party leader
//boot whole party and end
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++)
if (party.get(i).equals(player))
removePlayer(eim, player);
else
playerExit(eim, party.get(i));
eim.dispose();
}
else
removePlayer(eim, player);
}
function leftParty(eim, player) {
playerExit(eim, player);
}
function disbandParty(eim) {
//boot whole party and end
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++)
playerExit(eim, party.get(i));
eim.dispose();
}
function OpenLPQ() {
em.setProperty("LPQOpen", "true");
}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, exitMap.getPortal(0));
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerFinish(eim, player) {
eim.unregisterPlayer(player);
var map = eim.getMapInstance(922011100);
player.changeMap(map, map.getPortal(0));
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
}
//for offline players
function removePlayer(eim, player) {
eim.unregisterPlayer(player);
player.getMap().removePlayer(player);
player.setMap(exitMap);
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function disbandParty(eim) {
end(eim);
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++)
playerFinish(eim, party.get(i));
eim.dispose();
eim.stopEventTimer();
eim.setEventCleared();
eim.startEventTimer(1 * 60000);
eim.warpEventTeam(922011000);
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function dispose() {
em.schedule("OpenLPQ", 10000); // 10 seconds ?
}
function cancelSchedule() {}
function cancelSchedule() {
}
function dispose(eim) {}
function timeOut(eim) {
if (eim != null) {
if (eim.getPlayerCount() > 0) {
var pIter = eim.getPlayers().iterator();
while (pIter.hasNext())
playerExit(eim, pIter.next());
}
eim.dispose();
}
}
function finishBonus(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++)
if(party.get(i).getMap().getId() == 922011000)
playerFinish(eim, party.get(i));
}
function startBonus(eim) {
var bonusMap = eim.getMapInstance(922011000);
var party = eim.getPlayers();
em.schedule("finishBonus", eim, 60000); // invokes "timeOut" in how ever many seconds.
eim.startEventTimer(60000);
for (var i = 0; i < party.size(); i++) {
if(party.get(i).getMap().getId() == 922010900) {
party.get(i).changeMap(bonusMap, bonusMap.getPortal(0));
}
}
}