Ludibrium PQ + MapleIdRetriever
Implemented LPQ. New application tool that realizes fetches by names and returns respective ids, over all items depicted in the GM handbook.
This commit is contained in:
@@ -1,6 +1,6 @@
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var isPq = true;
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var minPlayers = 4, maxPlayers = 6;
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var minLevel = 21, maxLevel = 30;
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var minPlayers = 1, maxPlayers = 6;
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var minLevel = 21, maxLevel = 200;
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var entryMap = 103000800;
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var exitMap = 103000890;
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var recruitMap = 103000000;
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@@ -1,191 +1,224 @@
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/*
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* This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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var isPq = true;
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var minPlayers = 1, maxPlayers = 6;
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var minLevel = 1, maxLevel = 200;
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var entryMap = 922010100;
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var exitMap = 922010000;
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var recruitMap = 221024500;
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var clearMap = 922011000;
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License version 3
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as published by the Free Software Foundation. You may not use, modify
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or distribute this program under any other version of the
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GNU Affero General Public License.
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var minMapId = 922010100;
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var maxMapId = 922011100;
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* @Author Raz
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*
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* Ludi Maze PQ
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*/
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var exitMap;
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var instanceId;
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var finishMap;
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var bonusMap;
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var bonusTime = 60;//1 Minute
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var pqTime = 3600;//60 Minutes
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var lobbyRange = [0, 0];
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function init() {
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instanceId = 1;
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exitMap = em.getChannelServer().getMapFactory().getMap(922010000);//Exit
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setEventRequirements();
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}
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function monsterValue(eim, mobId) {
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return 1;
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function setLobbyRange() {
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return lobbyRange;
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}
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function setup() {
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var instanceName = "LudiPQ" + instanceId;
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var eim = em.newInstance(instanceName);
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var eventTime = 60 * (1000 * 60); // 60 mins.
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instanceId++;
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em.schedule("timeOut", eim, eventTime); // invokes "timeOut" in how ever many seconds.
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eim.startEventTimer(eventTime); // Sends a clock packet and tags a timer to the players.
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//eim.schedule("respawn", 5000);
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var stage1Portal = eim.getMapInstance(922010100).getPortal("next00");
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stage1Portal.setScriptName("lpq1");
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var stage2Portal = eim.getMapInstance(922010200).getPortal("next00");
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stage2Portal.setScriptName("lpq2");
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var stage3Portal = eim.getMapInstance(922010300).getPortal("next00");
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stage3Portal.setScriptName("lpq3");
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var stage4Portal = eim.getMapInstance(922010400).getPortal("next00");
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stage4Portal.setScriptName("lpq4");
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var stage5Portal = eim.getMapInstance(922010500).getPortal("next00");
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stage5Portal.setScriptName("lpq5");
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var stage6Portal = eim.getMapInstance(922010600).getPortal("next00");
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stage6Portal.setScriptName("lpq6");
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var stage7Portal = eim.getMapInstance(922010700).getPortal("next00");
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stage7Portal.setScriptName("lpq7");
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var stage8Portal = eim.getMapInstance(922010800).getPortal("next00");
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stage8Portal.setScriptName("lpq8");
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return eim;
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function setEventRequirements() {
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var reqStr = "";
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reqStr += "\r\n Number of players: ";
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if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
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else reqStr += minPlayers;
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reqStr += "\r\n Level range: ";
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if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
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else reqStr += minLevel;
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em.setProperty("party", reqStr);
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}
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function setEventExclusives(eim) {
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var itemSet = [4001022, 4001023];
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eim.setExclusiveItems(itemSet);
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}
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function setEventRewards(eim) {
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var itemSet, itemQty, evLevel, expStages;
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evLevel = 1; //Rewards at clear PQ
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itemSet = [2040602, 2040802, 2040002, 2040402, 2040505, 2040502, 2040601, 2044501, 2044701, 2044601, 2041019, 2041016, 2041022, 2041013, 2041007, 2043301, 2040301, 2040801, 2040001, 2040004, 2040504, 2040501, 2040513, 2043101, 2044201, 2044401, 2040701, 2044301, 2043801, 2040401, 2043701, 2040803, 2000003, 2000002, 2000004, 2000006, 2000005, 2022000, 2001001, 2001002, 2022003, 2001000, 2020014, 2020015, 4003000, 1102003, 1102004, 1102000, 1102002, 1102001, 1102011, 1102012, 1102013, 1102014, 1032011, 1032012, 1032013, 1032002, 1032008, 1032011, 2070011, 4010003, 4010000, 4010006, 4010002, 4010005, 4010004, 4010001, 4020001, 4020002, 4020008, 4020007, 4020003, 4020000, 4020004, 4020005, 4020006];
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itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 85, 85, 10, 60, 2, 20, 15, 15, 20, 15, 10, 5, 35, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 6, 10, 10, 10, 10, 10, 10, 4, 4, 10, 10, 10, 10, 10];
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eim.setEventRewards(evLevel, itemSet, itemQty);
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expStages = [210, 2520, 2940, 3360, 3770, 0, 4620, 5040, 5950]; //bonus exp given on CLEAR stage signal
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eim.setEventClearStageExp(expStages);
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}
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function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
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var eligible = [];
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var hasLeader = false;
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if(party.size() > 0) {
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var partyList = party.toArray();
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for(var i = 0; i < party.size(); i++) {
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var ch = partyList[i];
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if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
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if(ch.isLeader()) hasLeader = true;
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eligible.push(ch);
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}
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}
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}
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if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
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return eligible;
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}
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function setup(level, lobbyid) {
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var eim = em.newInstance("Ludi" + lobbyid);
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eim.setProperty("level", level);
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eim.setProperty("statusStg1", -1);
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eim.setProperty("statusStg2", -1);
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eim.setProperty("statusStg3", -1);
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eim.setProperty("statusStg4", -1);
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eim.setProperty("statusStg5", -1);
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eim.setProperty("statusStg6", -1);
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eim.setProperty("statusStg7", -1);
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eim.setProperty("statusStg8", -1);
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eim.setProperty("statusStg9", -1);
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eim.setInstanceMap(922010100).resetPQ(level);
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eim.setInstanceMap(922010200).resetPQ(level);
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eim.setInstanceMap(922010201).resetPQ(level);
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eim.setInstanceMap(922010300).resetPQ(level);
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eim.setInstanceMap(922010400).resetPQ(level);
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eim.setInstanceMap(922010401).resetPQ(level);
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eim.setInstanceMap(922010402).resetPQ(level);
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eim.setInstanceMap(922010403).resetPQ(level);
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eim.setInstanceMap(922010404).resetPQ(level);
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eim.setInstanceMap(922010405).resetPQ(level);
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eim.setInstanceMap(922010500).resetPQ(level);
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eim.setInstanceMap(922010500).resetPQ(level);
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eim.setInstanceMap(922010501).resetPQ(level);
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eim.setInstanceMap(922010502).resetPQ(level);
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eim.setInstanceMap(922010503).resetPQ(level);
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eim.setInstanceMap(922010504).resetPQ(level);
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eim.setInstanceMap(922010505).resetPQ(level);
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eim.setInstanceMap(922010506).resetPQ(level);
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eim.setInstanceMap(922010600).resetPQ(level);
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eim.setInstanceMap(922010700).resetPQ(level);
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eim.setInstanceMap(922010800).resetPQ(level);
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eim.setInstanceMap(922010900).resetPQ(level);
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eim.setInstanceMap(922011000).resetPQ(level);
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eim.setInstanceMap(922011100).resetPQ(level);
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respawnStages(eim);
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eim.startEventTimer(45 * 60000); //45 mins
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setEventRewards(eim);
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setEventExclusives(eim);
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return eim;
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}
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function respawnStages(eim) {}
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function playerEntry(eim, player) {
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var map0 = eim.getMapInstance(922010100);
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player.changeMap(map0, map0.getPortal(0));
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var map = eim.getMapInstance(entryMap);
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player.changeMap(map, map.getPortal(0));
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}
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function playerDead(eim, player) {
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if (player.isAlive()) { //don't trigger on death, trigger on manual revive
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if (eim.isLeader(player)) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++)
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playerExit(eim, party.get(i));
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eim.dispose();
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function scheduledTimeout(eim) {
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if(eim.getProperty("9stageclear") != null) {
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var curStage = 922011000, toStage = 922011100;
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eim.warpEventTeam(curStage, toStage);
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}
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else {
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end(eim);
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}
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else
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playerExit(eim, player);
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}
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}
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function playerDisconnected(eim, player) {
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if (eim.isLeader(player)) { //check for party leader
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//boot whole party and end
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++)
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if (party.get(i).equals(player))
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removePlayer(eim, player);
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else
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playerExit(eim, party.get(i));
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eim.dispose();
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}
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else
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removePlayer(eim, player);
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}
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function leftParty(eim, player) {
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playerExit(eim, player);
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}
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function disbandParty(eim) {
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//boot whole party and end
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++)
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playerExit(eim, party.get(i));
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eim.dispose();
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}
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function OpenLPQ() {
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em.setProperty("LPQOpen", "true");
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}
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, exitMap.getPortal(0));
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, 0);
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}
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function playerFinish(eim, player) {
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eim.unregisterPlayer(player);
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var map = eim.getMapInstance(922011100);
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player.changeMap(map, map.getPortal(0));
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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}
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//for offline players
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function removePlayer(eim, player) {
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eim.unregisterPlayer(player);
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player.getMap().removePlayer(player);
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player.setMap(exitMap);
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function changedLeader(eim, leader) {
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var mapid = leader.getMapId();
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if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
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end(eim);
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}
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}
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function playerDead(eim, player) {}
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function playerRevive(eim, player) { // player presses ok on the death pop up.
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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function playerDisconnected(eim, player) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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function leftParty(eim, player) {
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if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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function disbandParty(eim) {
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end(eim);
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}
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function monsterValue(eim, mobId) {
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return 1;
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}
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function end(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function giveRandomEventReward(eim, player) {
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eim.giveEventReward(player);
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}
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function clearPQ(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++)
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playerFinish(eim, party.get(i));
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eim.dispose();
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eim.stopEventTimer();
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eim.setEventCleared();
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eim.startEventTimer(1 * 60000);
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eim.warpEventTeam(922011000);
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}
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function monsterKilled(mob, eim) {}
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function allMonstersDead(eim) {}
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function dispose() {
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em.schedule("OpenLPQ", 10000); // 10 seconds ?
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}
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function cancelSchedule() {}
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function cancelSchedule() {
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}
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function dispose(eim) {}
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function timeOut(eim) {
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if (eim != null) {
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if (eim.getPlayerCount() > 0) {
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var pIter = eim.getPlayers().iterator();
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while (pIter.hasNext())
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playerExit(eim, pIter.next());
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}
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eim.dispose();
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}
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}
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function finishBonus(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++)
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if(party.get(i).getMap().getId() == 922011000)
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playerFinish(eim, party.get(i));
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}
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function startBonus(eim) {
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var bonusMap = eim.getMapInstance(922011000);
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var party = eim.getPlayers();
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em.schedule("finishBonus", eim, 60000); // invokes "timeOut" in how ever many seconds.
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eim.startEventTimer(60000);
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for (var i = 0; i < party.size(); i++) {
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if(party.get(i).getMap().getId() == 922010900) {
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party.get(i).changeMap(bonusMap, bonusMap.getPortal(0));
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}
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}
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}
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