Turn map id magic numbers into constants

This commit is contained in:
P0nk
2021-11-07 14:26:34 +01:00
parent c022c3595f
commit b15a7e61d4
51 changed files with 615 additions and 341 deletions

View File

@@ -29,8 +29,8 @@ import client.inventory.Item;
import client.inventory.WeaponType;
import client.inventory.manipulator.InventoryManipulator;
import config.YamlConfig;
import constants.game.GameConstants;
import constants.id.ItemId;
import constants.id.MapId;
import constants.inventory.ItemConstants;
import constants.skills.*;
import net.packet.InPacket;
@@ -65,7 +65,7 @@ public final class RangedAttackHandler extends AbstractDealDamageHandler {
}
}
if (GameConstants.isDojo(chr.getMap().getId()) && attack.numAttacked > 0) {
if (MapId.isDojo(chr.getMap().getId()) && attack.numAttacked > 0) {
chr.setDojoEnergy(chr.getDojoEnergy() + YamlConfig.config.server.DOJO_ENERGY_ATK);
c.sendPacket(PacketCreator.getEnergy("energy", chr.getDojoEnergy()));
}