Turn map id magic numbers into constants

This commit is contained in:
P0nk
2021-11-07 14:26:34 +01:00
parent c022c3595f
commit b15a7e61d4
51 changed files with 615 additions and 341 deletions

View File

@@ -24,7 +24,7 @@ package net.server.channel.handlers;
import client.Character;
import client.*;
import config.YamlConfig;
import constants.game.GameConstants;
import constants.id.MapId;
import constants.skills.Bishop;
import constants.skills.Evan;
import constants.skills.FPArchMage;
@@ -57,7 +57,7 @@ public final class MagicDamageHandler extends AbstractDealDamageHandler {
}
}
if (GameConstants.isDojo(chr.getMap().getId()) && attack.numAttacked > 0) {
if (MapId.isDojo(chr.getMap().getId()) && attack.numAttacked > 0) {
chr.setDojoEnergy(chr.getDojoEnergy() + +YamlConfig.config.server.DOJO_ENERGY_ATK);
c.sendPacket(PacketCreator.getEnergy("energy", chr.getDojoEnergy()));
}