Turn map id magic numbers into constants
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@@ -24,7 +24,7 @@ package net.server.channel.handlers;
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import client.Character;
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import client.*;
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import config.YamlConfig;
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import constants.game.GameConstants;
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import constants.id.MapId;
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import constants.skills.Bishop;
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import constants.skills.Evan;
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import constants.skills.FPArchMage;
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@@ -57,7 +57,7 @@ public final class MagicDamageHandler extends AbstractDealDamageHandler {
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}
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}
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if (GameConstants.isDojo(chr.getMap().getId()) && attack.numAttacked > 0) {
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if (MapId.isDojo(chr.getMap().getId()) && attack.numAttacked > 0) {
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chr.setDojoEnergy(chr.getDojoEnergy() + +YamlConfig.config.server.DOJO_ENERGY_ATK);
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c.sendPacket(PacketCreator.getEnergy("energy", chr.getDojoEnergy()));
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}
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