Refactor MobSkill#applyEffect, split into multiple smaller methods
This commit is contained in:
@@ -39,8 +39,10 @@ import tools.ArrayMap;
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import tools.Randomizer;
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import tools.Randomizer;
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import java.awt.*;
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import java.awt.*;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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import java.util.List;
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import java.util.*;
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import java.util.Map;
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/**
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/**
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* @author Danny (Leifde)
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* @author Danny (Leifde)
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@@ -191,26 +193,17 @@ public class MobSkill {
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applyEffect(null, monster, false, Collections.emptyList());
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applyEffect(null, monster, false, Collections.emptyList());
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}
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}
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public void applyEffect(Character player, Monster monster, boolean skill, List<Character> banishPlayers) {
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// TODO: avoid output argument banishPlayersOutput
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public void applyEffect(Character player, Monster monster, boolean skill, List<Character> banishPlayersOutput) {
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Disease disease = null;
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Disease disease = null;
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Map<MonsterStatus, Integer> stats = new ArrayMap<>();
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Map<MonsterStatus, Integer> stats = new ArrayMap<>();
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List<Integer> reflection = new LinkedList<>();
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List<Integer> reflection = new ArrayList<>();
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switch (type) {
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switch (type) {
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case ATTACK_UP, ATTACK_UP_M, PAD -> stats.put(MonsterStatus.WEAPON_ATTACK_UP, x);
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case ATTACK_UP, ATTACK_UP_M, PAD -> stats.put(MonsterStatus.WEAPON_ATTACK_UP, x);
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case MAGIC_ATTACK_UP, MAGIC_ATTACK_UP_M, MAD -> stats.put(MonsterStatus.MAGIC_ATTACK_UP, x);
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case MAGIC_ATTACK_UP, MAGIC_ATTACK_UP_M, MAD -> stats.put(MonsterStatus.MAGIC_ATTACK_UP, x);
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case DEFENSE_UP, DEFENSE_UP_M, PDR -> stats.put(MonsterStatus.WEAPON_DEFENSE_UP, x);
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case DEFENSE_UP, DEFENSE_UP_M, PDR -> stats.put(MonsterStatus.WEAPON_DEFENSE_UP, x);
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case MAGIC_DEFENSE_UP, MAGIC_DEFENSE_UP_M, MDR -> stats.put(MonsterStatus.MAGIC_DEFENSE_UP, x);
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case MAGIC_DEFENSE_UP, MAGIC_DEFENSE_UP_M, MDR -> stats.put(MonsterStatus.MAGIC_DEFENSE_UP, x);
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case HEAL_M -> {
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case HEAL_M -> applyHealEffect(skill, monster);
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if (lt != null && rb != null && skill) {
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List<MapObject> objects = getObjectsInRange(monster, MapObjectType.MONSTER);
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final int hps = (getX() / 1000) * (int) (950 + 1050 * Math.random());
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for (MapObject mons : objects) {
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((Monster) mons).heal(hps, getY());
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}
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} else {
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monster.heal(getX(), getY());
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}
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}
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case SEAL -> disease = Disease.SEAL;
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case SEAL -> disease = Disease.SEAL;
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case DARKNESS -> disease = Disease.DARKNESS;
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case DARKNESS -> disease = Disease.DARKNESS;
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case WEAKNESS -> disease = Disease.WEAKEN;
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case WEAKNESS -> disease = Disease.WEAKEN;
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@@ -218,26 +211,10 @@ public class MobSkill {
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case CURSE -> disease = Disease.CURSE;
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case CURSE -> disease = Disease.CURSE;
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case POISON -> disease = Disease.POISON;
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case POISON -> disease = Disease.POISON;
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case SLOW -> disease = Disease.SLOW;
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case SLOW -> disease = Disease.SLOW;
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case DISPEL -> {
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case DISPEL -> applyDispelEffect(skill, monster, player);
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if (lt != null && rb != null && skill) {
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for (Character character : getPlayersInRange(monster)) {
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character.dispel();
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}
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} else {
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player.dispel();
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}
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}
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case SEDUCE -> disease = Disease.SEDUCE;
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case SEDUCE -> disease = Disease.SEDUCE;
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case BANISH -> {
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case BANISH -> applyBanishEffect(skill, monster, player, banishPlayersOutput);
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if (lt != null && rb != null && skill) {
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case AREA_POISON -> spawnMonsterMist(monster);
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banishPlayers.addAll(getPlayersInRange(monster));
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} else {
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banishPlayers.add(player);
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}
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}
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case AREA_POISON -> {
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monster.getMap().spawnMist(new Mist(calculateBoundingBox(monster.getPosition()), monster, this), x * 100, false, false, false);
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}
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case REVERSE_INPUT -> disease = Disease.CONFUSE;
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case REVERSE_INPUT -> disease = Disease.CONFUSE;
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case UNDEAD -> disease = Disease.ZOMBIFY;
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case UNDEAD -> disease = Disease.ZOMBIFY;
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case PHYSICAL_IMMUNE -> {
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case PHYSICAL_IMMUNE -> {
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@@ -271,7 +248,53 @@ public class MobSkill {
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case EVA -> stats.put(MonsterStatus.AVOID, x);
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case EVA -> stats.put(MonsterStatus.AVOID, x);
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case SPEED -> stats.put(MonsterStatus.SPEED, x);
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case SPEED -> stats.put(MonsterStatus.SPEED, x);
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case SEAL_SKILL -> stats.put(MonsterStatus.SEAL_SKILL, x);
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case SEAL_SKILL -> stats.put(MonsterStatus.SEAL_SKILL, x);
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case SUMMON -> {
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case SUMMON -> summonMonsters(monster);
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}
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if (stats.size() > 0) {
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applyMonsterBuffs(stats, skill, monster, reflection);
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}
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if (disease != null) {
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applyDisease(disease, skill, monster, player);
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}
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}
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private void applyHealEffect(boolean skill, Monster monster) {
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if (lt != null && rb != null && skill) {
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List<MapObject> objects = getObjectsInRange(monster, MapObjectType.MONSTER);
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final int hps = (getX() / 1000) * (int) (950 + 1050 * Math.random());
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for (MapObject mons : objects) {
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((Monster) mons).heal(hps, getY());
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}
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} else {
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monster.heal(getX(), getY());
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}
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}
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private void applyDispelEffect(boolean skill, Monster monster, Character player) {
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if (lt != null && rb != null && skill) {
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getPlayersInRange(monster).forEach(Character::dispel);
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} else {
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player.dispel();
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}
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}
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private void applyBanishEffect(boolean skill, Monster monster, Character player,
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List<Character> banishPlayersOutput) {
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if (lt != null && rb != null && skill) {
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banishPlayersOutput.addAll(getPlayersInRange(monster));
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} else {
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banishPlayersOutput.add(player);
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}
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}
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private void spawnMonsterMist(Monster monster) {
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Rectangle mistArea = calculateBoundingBox(monster.getPosition());
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var mist = new Mist(mistArea, monster, this);
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int mistDuration = x * 100;
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monster.getMap().spawnMist(mist, mistDuration, false, false, false);
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}
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private void summonMonsters(Monster monster) {
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int skillLimit = this.getLimit();
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int skillLimit = this.getLimit();
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MapleMap map = monster.getMap();
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MapleMap map = monster.getMap();
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@@ -344,8 +367,8 @@ public class MobSkill {
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}
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}
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}
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}
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}
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}
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}
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if (stats.size() > 0) {
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private void applyMonsterBuffs(Map<MonsterStatus, Integer> stats, boolean skill, Monster monster, List<Integer> reflection) {
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if (lt != null && rb != null && skill) {
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if (lt != null && rb != null && skill) {
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for (MapObject mons : getObjectsInRange(monster, MapObjectType.MONSTER)) {
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for (MapObject mons : getObjectsInRange(monster, MapObjectType.MONSTER)) {
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((Monster) mons).applyMonsterBuff(stats, getX(), type.getId(), getDuration(), this, reflection);
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((Monster) mons).applyMonsterBuff(stats, getX(), type.getId(), getDuration(), this, reflection);
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@@ -354,7 +377,8 @@ public class MobSkill {
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monster.applyMonsterBuff(stats, getX(), type.getId(), getDuration(), this, reflection);
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monster.applyMonsterBuff(stats, getX(), type.getId(), getDuration(), this, reflection);
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}
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}
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}
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}
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if (disease != null) {
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private void applyDisease(Disease disease, boolean skill, Monster monster, Character player) {
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if (lt != null && rb != null && skill) {
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if (lt != null && rb != null && skill) {
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int i = 0;
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int i = 0;
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for (Character character : getPlayersInRange(monster)) {
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for (Character character : getPlayersInRange(monster)) {
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@@ -373,7 +397,6 @@ public class MobSkill {
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player.giveDebuff(disease, this);
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player.giveDebuff(disease, this);
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}
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}
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}
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}
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}
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private List<Character> getPlayersInRange(Monster monster) {
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private List<Character> getPlayersInRange(Monster monster) {
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return monster.getMap().getPlayersInRange(calculateBoundingBox(monster.getPosition()));
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return monster.getMap().getPlayersInRange(calculateBoundingBox(monster.getPosition()));
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@@ -23,6 +23,7 @@ package tools;
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import java.util.*;
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import java.util.*;
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// TODO: remove
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public class ArrayMap<K, V> extends AbstractMap<K, V> {
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public class ArrayMap<K, V> extends AbstractMap<K, V> {
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static class Entry<K, V> implements Map.Entry<K, V> {
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static class Entry<K, V> implements Map.Entry<K, V> {
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