Improved login phase + C. scheduler & EXP share & MoveLifeHandler fix
Refactored login system, caching account data, merging some queries and using way less DB queries on login. Server now uses associative tables for character-account and character-world, lowering considerably usage of some DB queries. Fixed getPartyMembersOnSameMap method trying to access disconnected members, promptly throwing nulls. Improved EXP distribution system, now crediting damage-contributing EXP to the party when the player is not present on the map. Improved the "View-all-chars" feature mechanics, not so often disconnecting players for server response timeout anymore. Improved Mystic Doors mechanics, now correctly spawning party players at actual door location on the off-town map. Fixed "fly" command not working properly. All characters of that account are able to use this mechanic (client session limitation). Fixed a critical deadlock issue on the new channel scheduler system. Fixed some mobs not using skills, issue brought on the latest MoveLifeHandler update. Improved slightly skill/movement synergy on the MoveLifeHandler responses. GMs no longer creates Hall-of-fame PlayerNPCs when reaching max class level. Fixed monsterValue script method being triggered multiple times for party members. Fixed pinkbean not dropping items inside expedition. Moved "recharge" command from Donator to JrGM.
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@@ -26,12 +26,14 @@ import client.MapleClient;
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import java.awt.Point;
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import java.util.ArrayList;
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import java.util.List;
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import net.server.Server;
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import server.life.MapleMonster;
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import server.life.MapleMonsterInformationProvider;
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//import server.life.MobAttackInfo;
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//import server.life.MobAttackInfoFactory;
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import server.life.MobSkill;
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import server.life.MobSkillFactory;
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import server.maps.MapleMap;
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import server.maps.MapleMapObject;
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import server.maps.MapleMapObjectType;
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import server.movement.LifeMovementFragment;
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@@ -48,9 +50,12 @@ import tools.data.input.SeekableLittleEndianAccessor;
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public final class MoveLifeHandler extends AbstractMovementPacketHandler {
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@Override
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public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
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MapleCharacter player = c.getPlayer();
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MapleMap map = player.getMap();
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int objectid = slea.readInt();
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short moveid = slea.readShort();
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MapleMapObject mmo = c.getPlayer().getMap().getMapObject(objectid);
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MapleMapObject mmo = map.getMapObject(objectid);
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if (mmo == null || mmo.getType() != MapleMapObjectType.MONSTER) {
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return;
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}
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@@ -95,8 +100,18 @@ public final class MoveLifeHandler extends AbstractMovementPacketHandler {
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nextCastSkill = skillToUse.getLeft();
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nextCastSkillLevel = skillToUse.getRight();
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toUse = MobSkillFactory.getMobSkill(nextCastSkill, nextCastSkillLevel);
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if (!isSkill && !isAttack) {
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long curtime = Server.getInstance().getCurrentTime();
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if(curtime >= monster.getNextBasicSkillTime()) { // dont use the special attack too often, chase the player f3
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//MobAttackInfo mobAttack = MobAttackInfoFactory.getMobAttackInfo(monster, attackId);
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monster.setNextBasicSkillTime(curtime);
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} else {
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toUse = null; // paliative measure for suspicious mob movement
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}
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}
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if (isSkill || isAttack) {
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if (toUse != null) {
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int percHpLeft = (int) (((float) monster.getHp() / monster.getMaxHp()) * 100);
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if (nextCastSkill != toUse.getSkillId() || nextCastSkillLevel != toUse.getSkillLevel()) {
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//toUse.resetAnticipatedSkill();
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@@ -106,25 +121,13 @@ public final class MoveLifeHandler extends AbstractMovementPacketHandler {
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} else if (monster.canUseSkill(toUse)) {
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int animationTime = MapleMonsterInformationProvider.getInstance().getMobSkillAnimationTime(monster.getId(), rndSkill);
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if(animationTime > 0) {
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toUse.applyDelayedEffect(c.getPlayer(), monster, true, banishPlayers, animationTime);
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toUse.applyDelayedEffect(player, monster, true, banishPlayers, animationTime);
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} else {
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toUse.applyEffect(c.getPlayer(), monster, true, banishPlayers);
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toUse.applyEffect(player, monster, true, banishPlayers);
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}
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} else {
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toUse = null;
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}
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} else {
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toUse = null; // paliative measure for suspicious mob movement
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/*
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long curtime = System.currentTimeMillis();
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if(curtime >= monster.getNextBasicSkillTime()) { // dont use the special attack too often, chase the player f3
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MobAttackInfo mobAttack = MobAttackInfoFactory.getMobAttackInfo(monster, attackId);
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monster.setNextBasicSkillTime(curtime);
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} else {
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toUse = null;
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}
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*/
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}
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}
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} else {
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@@ -133,35 +136,44 @@ public final class MoveLifeHandler extends AbstractMovementPacketHandler {
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}
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}
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if(toUse == null) {
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useSkillId = 0;
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useSkillLevel = 0;
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rawActivity = -1;
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pOption = 0;
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}
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slea.readByte();
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slea.readInt(); // whatever
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short start_x = slea.readShort(); // hmm.. startpos?
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short start_y = slea.readShort(); // hmm...
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Point startPos = new Point(start_x, start_y);
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res = parseMovement(slea);
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if (monster.getController() != c.getPlayer()) {
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if (monster.isAttackedBy(c.getPlayer())) {
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monster.switchController(c.getPlayer(), true);
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if (monster.getController() != player) {
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if (monster.isAttackedBy(player)) {
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monster.switchController(player, true);
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} else {
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return;
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}
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} else if (rawActivity == -1 && monster.isControllerKnowsAboutAggro() && !monster.isMobile() && !monster.isFirstAttack()) {
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monster.setControllerHasAggro(false);
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monster.setControllerHasAggro(false);
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monster.setControllerKnowsAboutAggro(false);
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}
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boolean aggro = monster.isControllerHasAggro();
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if (toUse != null) {
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c.announce(MaplePacketCreator.moveMonsterResponse(objectid, moveid, monster.getMp(), aggro, toUse.getSkillId(), toUse.getSkillLevel()));
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if (toUse != null) {
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c.announce(MaplePacketCreator.moveMonsterResponse(objectid, moveid, monster.getMp(), aggro, toUse.getSkillId(), toUse.getSkillLevel()));
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} else {
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c.announce(MaplePacketCreator.moveMonsterResponse(objectid, moveid, monster.getMp(), aggro));
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}
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if (aggro) {
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monster.setControllerKnowsAboutAggro(true);
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}
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if (res != null) {
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c.getPlayer().getMap().broadcastMessage(c.getPlayer(), MaplePacketCreator.moveMonster(objectid, nextMovementCouldBeSkill, rawActivity, useSkillId, useSkillLevel, pOption, startPos, res), monster.getPosition());
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map.broadcastMessage(player, MaplePacketCreator.moveMonster(objectid, nextMovementCouldBeSkill, rawActivity, useSkillId, useSkillLevel, pOption, startPos, res), monster.getPosition());
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updatePosition(res, monster, -1);
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c.getPlayer().getMap().moveMonster(monster, monster.getPosition());
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map.moveMonster(monster, monster.getPosition());
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}
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for (MapleCharacter chr : banishPlayers) {
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