Script clean-up Patch

Fixed bugs in some scripts, minor game patches.
This commit is contained in:
ronancpl
2016-08-01 11:17:31 -03:00
parent 63d0e87d4d
commit ab6074a40c
10 changed files with 255 additions and 49 deletions

View File

@@ -61,10 +61,12 @@ function action(mode, type, selection) {
next = false;
else {
for (var i = 0; i < party.size() && next; i++) {
if ((party.get(i).getLevel() >= minLevel) && (party.get(i).getLevel() <= maxLevel))
if ((party.get(i).getLevel() >= minLevel) && (party.get(i).getLevel() <= maxLevel)) {
levelValid += 1;
if (party.get(i).getMapid() == mapId)
inMap += 1;
if (party.get(i).getMapId() == mapId)
inMap += 1;
}
}
if (levelValid < minPlayers || inMap < minPlayers)
next = false;
@@ -77,7 +79,7 @@ function action(mode, type, selection) {
}
else {
em.startInstance(cm.getParty(),cm.getPlayer().getMap());
party = cm.getPlayer().getEventInstance().getPlayers();
party = cm.getParty().getMembers();
}
cm.dispose();
}

View File

@@ -88,7 +88,7 @@ function action(mode, type, selection) {
}else if (selection == 4) { //ring refine
var selStr = "Rings, huh? These are my specialty, go check it yourself!#b";
items = [1112407, 1112408, 1112401, 1112405, 1112413, 1112414, 1112402];
items = [1112407, 1112408, 1112401, 1112413, 1112414, 1112405, 1112402];
for (var i = 0; i < items.length; i++)
selStr += "\r\n#L" + i + "##t" + items[i] + "##b";
@@ -121,7 +121,7 @@ function action(mode, type, selection) {
var matQtySet = [[2, 5, 10], [7777, 7777]];
var costSet = [15000, 7777];
}else if (selectedType == 4) { //ring refine
var matSet = [[4003001, 4001344, 4006000], [4003001, 4001344, 4006000], [4021004, 4011008], [4011008, 4001006], [1112405, 2022039], [1112413, 4000176], [4011007, 4021009]];
var matSet = [[4003001, 4001344, 4006000], [4003001, 4001344, 4006000], [4021004, 4011008], [4011008, 4001006], [1112413, 2022039], [1112414, 4000176], [4011007, 4021009]];
var matQtySet = [[2, 2, 2], [2, 2, 2], [1, 1], [1, 1], [1, 1], [1, 1], [1, 1]];
var costSet = [10000, 10000, 10000, 20000, 15000, 15000, 10000];
}else if (selectedType == 5) { //necklace refine