Rename and clean up MapleMapObject
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@@ -813,7 +813,7 @@ public class MapleStatEffect {
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* @param obj
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* @param attack damage done by the skill
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*/
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public void applyPassive(Character applyto, MapleMapObject obj, int attack) {
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public void applyPassive(Character applyto, MapObject obj, int attack) {
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if (makeChanceResult()) {
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switch (sourceid) { // MP eater
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case FPWizard.MP_EATER:
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@@ -1090,9 +1090,9 @@ public class MapleStatEffect {
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if (isPartyBuff() && (applyfrom.getParty() != null || isGmBuff())) {
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Rectangle bounds = (!useMaxRange) ? calculateBoundingBox(applyfrom.getPosition(), applyfrom.isFacingLeft()) : new Rectangle(Integer.MIN_VALUE / 2, Integer.MIN_VALUE / 2, Integer.MAX_VALUE, Integer.MAX_VALUE);
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List<MapleMapObject> affecteds = applyfrom.getMap().getMapObjectsInRect(bounds, Arrays.asList(MapleMapObjectType.PLAYER));
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List<MapObject> affecteds = applyfrom.getMap().getMapObjectsInRect(bounds, Arrays.asList(MapleMapObjectType.PLAYER));
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List<Character> affectedp = new ArrayList<>(affecteds.size());
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for (MapleMapObject affectedmo : affecteds) {
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for (MapObject affectedmo : affecteds) {
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Character affected = (Character) affectedmo;
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if (affected != applyfrom && (isGmBuff() || applyfrom.getParty().equals(affected.getParty()))) {
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if (!isResurrection()) {
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@@ -1120,10 +1120,10 @@ public class MapleStatEffect {
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private void applyMonsterBuff(Character applyfrom) {
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Rectangle bounds = calculateBoundingBox(applyfrom.getPosition(), applyfrom.isFacingLeft());
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List<MapleMapObject> affected = applyfrom.getMap().getMapObjectsInRect(bounds, Arrays.asList(MapleMapObjectType.MONSTER));
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List<MapObject> affected = applyfrom.getMap().getMapObjectsInRect(bounds, Arrays.asList(MapleMapObjectType.MONSTER));
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Skill skill_ = SkillFactory.getSkill(sourceid);
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int i = 0;
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for (MapleMapObject mo : affected) {
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for (MapObject mo : affected) {
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Monster monster = (Monster) mo;
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if (isDispel()) {
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monster.debuffMob(skill_.getId());
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