Rename and clean up MapleMapObject
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@@ -29,7 +29,7 @@ import client.Disease;
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import client.command.Command;
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import server.life.MobSkill;
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import server.life.MobSkillFactory;
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import server.maps.MapleMapObject;
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import server.maps.MapObject;
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import server.maps.MapleMapObjectType;
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import java.util.Arrays;
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@@ -107,7 +107,7 @@ public class DebuffCommand extends Command {
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return;
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}
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for (MapleMapObject mmo : player.getMap().getMapObjectsInRange(player.getPosition(), 777777.7, Arrays.asList(MapleMapObjectType.PLAYER))) {
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for (MapObject mmo : player.getMap().getMapObjectsInRange(player.getPosition(), 777777.7, Arrays.asList(MapleMapObjectType.PLAYER))) {
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Character chr = (Character) mmo;
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if (chr.getId() != player.getId()) {
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@@ -27,8 +27,8 @@ import client.Character;
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import client.Client;
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import client.command.Command;
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import server.life.Monster;
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import server.maps.MapObject;
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import server.maps.MapleMap;
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import server.maps.MapleMapObject;
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import server.maps.MapleMapObjectType;
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import java.util.Arrays;
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@@ -43,9 +43,9 @@ public class KillAllCommand extends Command {
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public void execute(Client c, String[] params) {
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Character player = c.getPlayer();
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MapleMap map = player.getMap();
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List<MapleMapObject> monsters = map.getMapObjectsInRange(player.getPosition(), Double.POSITIVE_INFINITY, Arrays.asList(MapleMapObjectType.MONSTER));
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List<MapObject> monsters = map.getMapObjectsInRange(player.getPosition(), Double.POSITIVE_INFINITY, Arrays.asList(MapleMapObjectType.MONSTER));
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int count = 0;
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for (MapleMapObject monstermo : monsters) {
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for (MapObject monstermo : monsters) {
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Monster monster = (Monster) monstermo;
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if (!monster.getStats().isFriendly() && !(monster.getId() >= 8810010 && monster.getId() <= 8810018)) {
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map.damageMonster(player, monster, Integer.MAX_VALUE);
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