CWKPQ inclusion
Added some CWKPQ imports for the server. Enabled basic mechanics for a run, but still WIP.
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14
scripts/portal/glpqPortal1.js
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14
scripts/portal/glpqPortal1.js
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@@ -0,0 +1,14 @@
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function enter(pi) {
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var eim = pi.getEventInstance();
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if (eim != null) {
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if (eim.getIntProperty("glpq2") == 5) {
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pi.warp(610030300, 0);
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return true;
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} else {
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pi.playerMessage(5, "The portal has not been activated yet!");
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return false;
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}
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}
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return false;
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}
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