Equipment Level-up
Added mechanics to permit equipment level-up for every equipment in the game. Added a new EXP table for equipments.
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@@ -7,6 +7,23 @@ import constants.skills.Aran;
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* @author kevintjuh93
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*/
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public class GameConstants {
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// Ronan's rates upgrade system
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private static final int[] DROP_RATE_GAIN = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11};
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private static final int[] MESO_RATE_GAIN = {1, 3, 6, 10, 15, 21, 28, 36, 45, 55, 66};
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private static final int[] EXP_RATE_GAIN = {1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144}; //fibonacci :3
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public static int getPlayerBonusMesoRate(int slot) {
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return(MESO_RATE_GAIN[slot]);
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}
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public static int getPlayerBonusDropRate(int slot) {
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return(DROP_RATE_GAIN[slot]);
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}
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public static int getPlayerBonusExpRate(int slot) {
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return(EXP_RATE_GAIN[slot]);
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}
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private static final int[] mobHpVal = {0, 15, 20, 25, 35, 50, 65, 80, 95, 110, 125, 150, 175, 200, 225, 250, 275, 300, 325, 350,
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375, 405, 435, 465, 495, 525, 580, 650, 720, 790, 900, 990, 1100, 1200, 1300, 1400, 1500, 1600, 1700, 1800,
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1900, 2000, 2100, 2200, 2300, 2400, 2520, 2640, 2760, 2880, 3000, 3200, 3400, 3600, 3800, 4000, 4300, 4600, 4900, 5200,
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